Mine Saga
=======================================================================
Date: Saturday March 13, 2010
=======================================================================
Title : Mine Saga
Filename : MineSaga10e.zip
Version : 1.0e
Author : Michael A. Cleveland (AntiMatter_16)
Contact info : AntiMatter_16@hotmail.com
Description:
Mine Saga begins at Darkstone Mine, a completely dark mission
in which you have to use flares to navigate and light torches while
trying to complete your objectives. The next mission, Mine Affairs,
brings you to a small manor in the city that hides a mournful secret.
Bonds of Mine takes you to the northern mountains through a garrison,
a Hammerite Monastery with a dark past and an ancient mage's tower.
The last mission, Mine Saga's End, is set back in the city.
For additional improved graphics, I recommend downloading and
installing the Thief Enhancement Pack by Nameless Voice, unless you
prefer a more classic look.
Author's Note:
Mine Saga is a compilation of all my previously released
missions, updated with better graphics, visuals, enhancements to
gameplay and many additions, changes, and improvements that I couldn't
possibly list. Mine Saga also includes a brand new unreleased mission,
briefings for each mission and an ending credits movie.
Darkstone Mine was originally created in just a weekend, and was
intended to take an element of gameplay, flares, and use them to their
utmost potential. As a consequence, the entire mission has zero ambient
light and is contained in the space of a 64 foot cube.
Mine Affairs was released just a week after Darkstone Mine was
released. It was originally intended to be in a 64 foot cube, but was
rearranged to better utilize space and fits in a 64x128x32 foot brush,
with the same volume.
With Bonds of Mine, I tried to create a large organic feeling
outside environment using textures I personally made. Construction
took several months. It's the only mission in the campaign that wasn't
intended to fit in a 64 foot cube.
Mine Saga's End is also a genuinely small mission that was
originally intended to be inside a 64 foot cube, but was just slightly
expanded for an very special effect and added visuals.
I certainly hope you enjoy the missions, but most of all I hope I
get you thinking about some of the ideas and themes that are presented
through the story. It was those ideas that fueled the creation of all
my missions.
Thanks for playing!
-Michael A. Cleveland
=======================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Level Names : DarkStone Mine, Mine Affairs, Bonds of Mine,
Mine Saga's End
File Names : miss20.mis, miss21.mis, miss22.mis, miss23.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map/Automap : Yes/No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : Yes
Multi-Language Support : No
Briefings : Yes
Difficulty Level Info : Normal, Hard, Expert
* Construction *
Base : File -> New
Map Size : Small, Small, Medium, Small
Build Time : Way. Too. Long.
=======================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and
install using Darkloader 4.2 or later.
=======================================================================
* Copyright Information *
These missions are copyright 2010 by Michael A. Cleveland
Distribution of these levels is allowed as long as they are free and
the package is kept intact. You may not include this level in any map
pack without my permission. No one may edit and re-distribute this
mission without my express permission.
These levels were not made and are not supported by Looking Glass
Studios, Eidos Interactive, or Ion Storm.
Date: Saturday March 13, 2010
=======================================================================
Title : Mine Saga
Filename : MineSaga10e.zip
Version : 1.0e
Author : Michael A. Cleveland (AntiMatter_16)
Contact info : AntiMatter_16@hotmail.com
Description:
Mine Saga begins at Darkstone Mine, a completely dark mission
in which you have to use flares to navigate and light torches while
trying to complete your objectives. The next mission, Mine Affairs,
brings you to a small manor in the city that hides a mournful secret.
Bonds of Mine takes you to the northern mountains through a garrison,
a Hammerite Monastery with a dark past and an ancient mage's tower.
The last mission, Mine Saga's End, is set back in the city.
For additional improved graphics, I recommend downloading and
installing the Thief Enhancement Pack by Nameless Voice, unless you
prefer a more classic look.
Author's Note:
Mine Saga is a compilation of all my previously released
missions, updated with better graphics, visuals, enhancements to
gameplay and many additions, changes, and improvements that I couldn't
possibly list. Mine Saga also includes a brand new unreleased mission,
briefings for each mission and an ending credits movie.
Darkstone Mine was originally created in just a weekend, and was
intended to take an element of gameplay, flares, and use them to their
utmost potential. As a consequence, the entire mission has zero ambient
light and is contained in the space of a 64 foot cube.
Mine Affairs was released just a week after Darkstone Mine was
released. It was originally intended to be in a 64 foot cube, but was
rearranged to better utilize space and fits in a 64x128x32 foot brush,
with the same volume.
With Bonds of Mine, I tried to create a large organic feeling
outside environment using textures I personally made. Construction
took several months. It's the only mission in the campaign that wasn't
intended to fit in a 64 foot cube.
Mine Saga's End is also a genuinely small mission that was
originally intended to be inside a 64 foot cube, but was just slightly
expanded for an very special effect and added visuals.
I certainly hope you enjoy the missions, but most of all I hope I
get you thinking about some of the ideas and themes that are presented
through the story. It was those ideas that fueled the creation of all
my missions.
Thanks for playing!
-Michael A. Cleveland
=======================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Level Names : DarkStone Mine, Mine Affairs, Bonds of Mine,
Mine Saga's End
File Names : miss20.mis, miss21.mis, miss22.mis, miss23.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map/Automap : Yes/No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : Yes
Multi-Language Support : No
Briefings : Yes
Difficulty Level Info : Normal, Hard, Expert
* Construction *
Base : File -> New
Map Size : Small, Small, Medium, Small
Build Time : Way. Too. Long.
=======================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and
install using Darkloader 4.2 or later.
=======================================================================
* Copyright Information *
These missions are copyright 2010 by Michael A. Cleveland
Distribution of these levels is allowed as long as they are free and
the package is kept intact. You may not include this level in any map
pack without my permission. No one may edit and re-distribute this
mission without my express permission.
These levels were not made and are not supported by Looking Glass
Studios, Eidos Interactive, or Ion Storm.
• Uploaded 13.03.2010 • Size 141.38 Mb