MISTRZ: Efekty Specjalne
U-W-A-G-A !
PLIK MO?E BY? ROZPOWSZECHNIANY WY??CZNIE W?R?D CZ?ONK?W "THE MASTER TEAM"!
======================================================================
16/05/2002
======================================================================
Title : MISTRZ: Efekty Specjalne
Filename : MistrzFX.zip
Author : Bukary (Pawe? Wrzesie?)
Contact info : bukary@poczta.onet.pl
Homepage : http://www.free.of.pl/m/mistrzfm (strona domowa projektu "THE MASTER")
Date of release : 16 maj 2002
Version : 1.0 BETA
Description : To misja-demo, przedstawiaj?ca kilka efekt?w specjalnych, kt?re znajd? si? w "MISTRZU". Finalnej (publicznej) wersji dema (uka?e si? tu? po wydaniu "MISTRZA") towarzyszy? b?d? zapewne poradniki.
Efekty specjalne powsta?y g?ownie w oparciu o Traps & Triggers (m.in. Relay, Destroy, QuestVar, RoomPlayer, TimedRelay, Inventer, Reverse, Bounds, VOTrap), Sources & Receptrons (FireStim, HolyWaterStim), SFX (FireFX, GasFX), jak te? poprzez modyfikacj? niekt?rych w?a?ciwo?ci przedmiot?w, AIs (np. Tweq, Renderer, Physics, AI Ability Settings, Light, Door), dodanie/odj?cie skrypt?w (TrigDoorOpen, StdDoor, StdElevator, StopAtWaypoints etc.) lub wykorzystanie konwersacji (TrapConverse) i custom textures (Blk). Pewne efekty wymaga?y dokonania zmian w hierarchii obiekt?w (podkategorie w M-PosedCorpse>CorpseObject, Tulz>Grenadz>CamFlashbombs, SFX>FlashFX>RenderFlash, Debris>Flinders>CrateFlinders), a co za tym idzie - zachowania GAMESYS.
"Tej nocy Garrett zapomnia? zabra? ze swojej chaty Z?otego Wytrycha. Musi po niego wr?ci?."
=======================================================================
* Play Information *
Game : Thief: The Metal Age
Level Names : MISTRZ: Efekty Specjalne
Mission file : miss20.mis
Custom Gamesys file : intro.gam
Difficulty Settings : Nie (Demo)
Equipment store : Nie
Map/Automap : Tak (pusta)
New graphics : Nie
New sounds : Tak
New conversations : Nie
New models : Nie
EAX Support : Nie
Multi language support : Demo zosta?o w pe?ni spolszczone (dlatego sprawd?, co masz w inwentarzu) -:)
Briefing : Nie
=======================================================================
* Construction *
Base : Idea (lokalizacja: g?owa Bukarego)
Map Size : Bardzo ma?a
Build Time : Kilka dni
Build Info : Demo do rozpowszechniania w?r?d cz?onk?w "THE MASTER TEAM"
UWAGA! Demo nie zosta?o zoptymizowane (optimize), niekt?re bry?y nie s? w?a?ciwie po??czone etc.
=======================================================================
* Loading Information *
Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole "MistrzFx.zip" file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.
=======================================================================
* Thanks To *
Everyone who wrote the good tutorials I learned from.
=======================================================================
* Copyright Information *
This level is ? by Bukary
Distribution of this level is allowed in any way, shape, or manner you wish. However, you must leave the mission intact and give me credit for it (not that you'd want to claim credit for this mission!).
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
=======================================================================
PLIK MO?E BY? ROZPOWSZECHNIANY WY??CZNIE W?R?D CZ?ONK?W "THE MASTER TEAM"!
======================================================================
16/05/2002
======================================================================
Title : MISTRZ: Efekty Specjalne
Filename : MistrzFX.zip
Author : Bukary (Pawe? Wrzesie?)
Contact info : bukary@poczta.onet.pl
Homepage : http://www.free.of.pl/m/mistrzfm (strona domowa projektu "THE MASTER")
Date of release : 16 maj 2002
Version : 1.0 BETA
Description : To misja-demo, przedstawiaj?ca kilka efekt?w specjalnych, kt?re znajd? si? w "MISTRZU". Finalnej (publicznej) wersji dema (uka?e si? tu? po wydaniu "MISTRZA") towarzyszy? b?d? zapewne poradniki.
Efekty specjalne powsta?y g?ownie w oparciu o Traps & Triggers (m.in. Relay, Destroy, QuestVar, RoomPlayer, TimedRelay, Inventer, Reverse, Bounds, VOTrap), Sources & Receptrons (FireStim, HolyWaterStim), SFX (FireFX, GasFX), jak te? poprzez modyfikacj? niekt?rych w?a?ciwo?ci przedmiot?w, AIs (np. Tweq, Renderer, Physics, AI Ability Settings, Light, Door), dodanie/odj?cie skrypt?w (TrigDoorOpen, StdDoor, StdElevator, StopAtWaypoints etc.) lub wykorzystanie konwersacji (TrapConverse) i custom textures (Blk). Pewne efekty wymaga?y dokonania zmian w hierarchii obiekt?w (podkategorie w M-PosedCorpse>CorpseObject, Tulz>Grenadz>CamFlashbombs, SFX>FlashFX>RenderFlash, Debris>Flinders>CrateFlinders), a co za tym idzie - zachowania GAMESYS.
"Tej nocy Garrett zapomnia? zabra? ze swojej chaty Z?otego Wytrycha. Musi po niego wr?ci?."
=======================================================================
* Play Information *
Game : Thief: The Metal Age
Level Names : MISTRZ: Efekty Specjalne
Mission file : miss20.mis
Custom Gamesys file : intro.gam
Difficulty Settings : Nie (Demo)
Equipment store : Nie
Map/Automap : Tak (pusta)
New graphics : Nie
New sounds : Tak
New conversations : Nie
New models : Nie
EAX Support : Nie
Multi language support : Demo zosta?o w pe?ni spolszczone (dlatego sprawd?, co masz w inwentarzu) -:)
Briefing : Nie
=======================================================================
* Construction *
Base : Idea (lokalizacja: g?owa Bukarego)
Map Size : Bardzo ma?a
Build Time : Kilka dni
Build Info : Demo do rozpowszechniania w?r?d cz?onk?w "THE MASTER TEAM"
UWAGA! Demo nie zosta?o zoptymizowane (optimize), niekt?re bry?y nie s? w?a?ciwie po??czone etc.
=======================================================================
* Loading Information *
Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole "MistrzFx.zip" file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.
=======================================================================
* Thanks To *
Everyone who wrote the good tutorials I learned from.
=======================================================================
* Copyright Information *
This level is ? by Bukary
Distribution of this level is allowed in any way, shape, or manner you wish. However, you must leave the mission intact and give me credit for it (not that you'd want to claim credit for this mission!).
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
=======================================================================
• Uploaded 15.05.2002 • Size 1.91 Mb