Moth to a Flame
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07/01/2002
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Title : Moth to a Flame
Filename : moth.zip
Author : madwolf {Kevan Swain}
Contact info : Kev@kayaks3.fsnet.co.uk
Date of release :
Version : 1.0
=============================================================
Description :
I recently came back from a short spell in the north where I'd gone until things calmed down in the City.
I may as well not have bothered. Things are getting worse. The economy is all to hell and there were riots
in the streets a few nights ago. Lot's of people were killed. Not long back I could go out on a night's wander and
get enough loot to keep me going for several weeks, now it barely lasts a couple of days. In addition it
seems as if any crime in the City regardless of how petty is blamed on me. Not good times at all.
Last week a friend of mine, Edwin, came to see me. An independent like myself he'd reluctantly cast his lot
in with some guy called Roberts who had a plan to rob the Bank. Was I interested? No of course I wasn't...not at
first anyway. But desperate times call for desperate measures. We agreed to meet at the Inn I'm staying at tonight.
But then something odd happened. Yesterday evening, still quite early, there was a disturbance in the street. Guards
running about everywhere. The word this morning is that the Bank was robbed LAST NIGHT. And my name is being
whispered. I've stayed in my room all day, even though I don't think any of the patrons downstairs know me by
sight. Just now a note appeared under my door........
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Play Information
Game : Thief 2: The Metal Age
Level Names : Moth to a Flame
File names : miss20.mis
Difficulty Settings : normal hard expert
Equipment store : No
Map/Automap : Yes
New graphics : Yes
New sounds : No
New conversations : No
New models : DEDx
EAX Support : no
Multi language support : No
Briefing : No
=============================================================
Objectives
Read the note. Steal some cash. Return to the Inn.
=============================================================
Construction
Base : DEDx Base
Build Time : Ten months blimey!
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Loading Information
Runs from Dark Loader, do not unzip
Known bugs :
=============================================================
Thanks go to...
A great set of Beta Testers;
Nightwalker, Hawklette, Freddy Fox, Brother Renault, Slipknot, Rastas, Silent_Warrior,
Comfortably Numb, Dafydd ab Hugh.
Many Thanks to Moghedian, Sterlino and Freddy for technical stuff.
Thanks to Hawklette and Nightwalker for their encouragement .
Tex's: thanks to Christine and Team Calendra and undule {undulation.com} and whoever did that lovely Lambton Worm pic.
Cheers to everyone at TEG and Jason for hosting, Schwaa for models, the DEDx team and anyone else I've forgot, let me know if I've
included your stuff without acknowledgement.
=============================================================
Copyright Information
This level is ?2004 by Kevan Swain, not Looking Glass or Eidos or anybody else and so they shouldn't be blamed if owt goes wrong. No part of it may be used without my
permission {as if}.
=============================================================
07/01/2002
=============================================================
Title : Moth to a Flame
Filename : moth.zip
Author : madwolf {Kevan Swain}
Contact info : Kev@kayaks3.fsnet.co.uk
Date of release :
Version : 1.0
=============================================================
Description :
I recently came back from a short spell in the north where I'd gone until things calmed down in the City.
I may as well not have bothered. Things are getting worse. The economy is all to hell and there were riots
in the streets a few nights ago. Lot's of people were killed. Not long back I could go out on a night's wander and
get enough loot to keep me going for several weeks, now it barely lasts a couple of days. In addition it
seems as if any crime in the City regardless of how petty is blamed on me. Not good times at all.
Last week a friend of mine, Edwin, came to see me. An independent like myself he'd reluctantly cast his lot
in with some guy called Roberts who had a plan to rob the Bank. Was I interested? No of course I wasn't...not at
first anyway. But desperate times call for desperate measures. We agreed to meet at the Inn I'm staying at tonight.
But then something odd happened. Yesterday evening, still quite early, there was a disturbance in the street. Guards
running about everywhere. The word this morning is that the Bank was robbed LAST NIGHT. And my name is being
whispered. I've stayed in my room all day, even though I don't think any of the patrons downstairs know me by
sight. Just now a note appeared under my door........
=============================================================
Play Information
Game : Thief 2: The Metal Age
Level Names : Moth to a Flame
File names : miss20.mis
Difficulty Settings : normal hard expert
Equipment store : No
Map/Automap : Yes
New graphics : Yes
New sounds : No
New conversations : No
New models : DEDx
EAX Support : no
Multi language support : No
Briefing : No
=============================================================
Objectives
Read the note. Steal some cash. Return to the Inn.
=============================================================
Construction
Base : DEDx Base
Build Time : Ten months blimey!
=============================================================
Loading Information
Runs from Dark Loader, do not unzip
Known bugs :
=============================================================
Thanks go to...
A great set of Beta Testers;
Nightwalker, Hawklette, Freddy Fox, Brother Renault, Slipknot, Rastas, Silent_Warrior,
Comfortably Numb, Dafydd ab Hugh.
Many Thanks to Moghedian, Sterlino and Freddy for technical stuff.
Thanks to Hawklette and Nightwalker for their encouragement .
Tex's: thanks to Christine and Team Calendra and undule {undulation.com} and whoever did that lovely Lambton Worm pic.
Cheers to everyone at TEG and Jason for hosting, Schwaa for models, the DEDx team and anyone else I've forgot, let me know if I've
included your stuff without acknowledgement.
=============================================================
Copyright Information
This level is ?2004 by Kevan Swain, not Looking Glass or Eidos or anybody else and so they shouldn't be blamed if owt goes wrong. No part of it may be used without my
permission {as if}.
=============================================================
• Uploaded 28.06.2004
• Size 13.59 Mb