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Rebellion of the Builder

04/01/2006
===================================================================================================================

Author: GORT (Shaun M.D. Morin)

Title: "The Rebellion of the Builder"

Filename: Rebellion_of_the_Builder_v.1.20.zip

Game: "Thief 2 The Metal Age"

Contact info: www.oonaglah@yahoo.com

File Size: 71.02 MB

Date of release: UNKNOWN

Mission Versions: miss3.mis(1.25 final) miss17.mis(1.17 final) miss18.mis(2.80 final)miss19.mis(1.18 final)
miss20.mis(1.14 final).

Mission Pack Version: Version 1.50 (Final pack).

First Computer Used to make Missions:
Custom Made w/ 1.99-2.08Ghz AMD Athlon(tm)XP +2600 Processor and 256MB of RAM.

First Computer's Operating System:
Three of them... | |
Windows 98 Second Edition | Windows XP Home Edition | Ubuntu (can't get it to work on this OS, yet)
Version 4.10.2222 A | Version 2002 w/ Service Pack 2 | Version UNKNOWN
| |
First Computer's Video Card:
ATI All in Wonder(Radeon 9600 GPU) 2006 Edition 256MB AGP bus.
(Was an Asylum NVIDIA GeForce FX 5200 256MB AGP.)

Second Computer for viewing and playing (just in case... :-P ):
Toshiba Satelite Wide Screen Laptop w/ 1.60 Ghz Intel(R) Pentium(R) M
Processor and 504MB of RAM

Second Computer's Opperating System:
Just one...
Windows XP Home Edition
Version 2002 w/ Service Pack 2

Second Computer's Video Card:
Intergrated: Mobile Intel(R) 915GM/GMS.910GML Express Chipset Family 128MB.

==================================================================================================================
WARNING: For best gameplay results, please read the minimum requirments below.

*Have Darkloader -->Version 4.2 or Higher<-- (Also works on Garrettloader. Can't get the ogg music files to
work on it, though. That's the only problem, right now. Get the latest version.)

*Have at least above a 1.00 Ghz Processor in your PC. There are some chunky music and sound files.

*Have at least 256MB of SDRAM or DDR RAM. Ideal for 256MB or higher in DDR RAM.

*Also, a reasonable video card will pay off (NON INTERGRATED 64MB DDR).
If the graphics ARE integrated, then (for best performance) I suggest the screen res to be at either 640X480 or
800X600.

==================================================================================================================

Commentary Note :
OK, this is finally out just for you to play. Because there are some custom weapons, you'll need to use the
weapon cycling keys instead the numbers 1-9. That way you can have access to all of your weapons. I hope that
everyone that plays this, likes this mission set. I have to tell ya all. The effort on this wasn't very easy.
I was really pushing some of the editor's limits.

UPDATES: Mission 18 had a few bugs in it that are now fixed (equation and flash bombs).

Anyway, have fun. :-D

==================================================================================================================

* Mission Descriptions *

"THE MYSTIC ESTATE":
After a long night of foiling Karras' plans, Garrett settles
down for a couple of days. As Garrett was trying fix something
to eat, he heard a voice coming from his window. It was Basso.
"The Mechanists are all over town, looking for you. One of them yelled
out where is that heretic Garrett. the death of Karras will be avenged."
Garrett paused to think for a few minutes. He then decides that he needs
some more money for weapons due to the fact that the Mechanists
are still on his trail. Garrett thinks to himself... "They may
be far, but they will soon find me. I guess I could go out for
some souvenirs." Then he says to Basso, "OK. Thanks, Basso. I guess I'll
have to hide away for awhile."
As Garrett goes out for his usual stroll of taffing, he then notices
an interesting estate. The house was rather big, almost surrounded by
trees (well at least at his point of view). This made Garrett think to
himself, "Hmmm, I'll bet this place has a few things that are worth having."
As Garrett approaches, he notices that this place has a few combat bots
patrolling the estate. This didn't bother him one bit. As he looks
around he then thinks, "This shouldn?t be too hard. After all, I
did easily waltz right in the first bank's vault effortlessly.
Then I backfired Karras' plan right in his taffin face. But an
even better example, I wrecked want-to-be god Constatine's plan
to destroy mankind. Comparing to all of that, this house should
be a walk in the park."

But what will be in stored for Garrett at this place?
Play it to find out...


"THE FOREST OF DESPAIR":
Finding a way out of this estate, Garrett enters a forest of some
sort, thinking that this was the only way out. As he enters, he
notices that there are two Mechanists lying on the ground, dead
as a door-nail. Garrett wonders to himself of how did this happened.
So, he enters the forest with caution. It's said that sometimes
people will get lost within the forest.

Can Garrett find his way through the dark forest?
Help Garrett get through...


"THE CONTRADICTION OF THE BUILDER'S CHILDREN":
Where the F@#% is Garrett now!? Looks like that portal lead him
into the future. How is he going to get back to his own time?
Help him out.

"THE DOOMSDAY PROJECT":
To know about this mission and the next one, just play the damn
mission set, OK?

"THE UNSTABLE DESTINATION":
Can't tell you. You'll find out by playing the mission set.

==================================================================================================================

* Play Information *

Game: Thief 2: The Metal Age

Number of Missions: Five Missions.

Mission Names: The Mystic Estate (to rob from...), The Forest of Despair, The Contradiction of the Builder's
Children, The Doomsday Project, and The Unstable Destination

File names: miss3.mis, miss17.mis, miss18.mis, miss19.mis, miss20.mis

Difficulty Settings: Yes. (Sissy, Man's World, and Death Wish)

Equipment store: No way! Garrett is running from the Mechanists right now.

Map/Automap: It says yes, but there isn't any.

New graphics: Yup.

New sounds: You Bet. Some files are in .ogg format.

New conversations: Oh Yah.

New models: Yes.

New AI motions: Yes, indeed.

EAX Support: Yes. It's the best way to play these missions. (Makes it more realistic...)

Multi language support: No. Only English. Sorry... :-(

Briefing: Nah. Can't make movies yet. :-(

Fog Effects: Only in miss17.mis (unfortunately...Too much of a hassle to control the fog).

==================================================================================================================

* Loading Information *

Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file,
but put the whole "Rebellion of the Builder.zip" file into whatever
folder/directory you want to on your hard drive, then in Darkloader
setup, point to this folder/directory, and the mission should show
up in the Darkloader main screen.

==================================================================================================================

* Music *

Hidden Library Theme: Chrono Trigger (Super Nintendo / Super Famicom), Recorded by me

Elevator Music: Juassic Park (Super Nintendo / Super Famicom), Recorded by me

Music Player In Mystic Estate: Dragon Warrior (Dragon Quest) 7 MIDI File By Takuto (I think...) Using Yamaha XG,
Recorded by me

Christine III Theme: Dark Cloud 2 (Playstation 2), Recorded by me

Forest of Despair Theme: MIDI File By David J. Reading Copyright 1999 just for Yamaha XG, Recorded by me

Lower Level Cave Theme: 7th Saga MIDI File By ??? Using Yamaha XG, Edited & Recorded by me

City of Danger Theme: Sonic CD U.S. Version(Sega / Mega CD), Recorded by me

Fight to the Death Theme: Descent 2 (PC), Recorded by me

City Top Theme: Super Bonk (Super Nintendo / Super Famicom) MIDI File By Sam Wollf Using Yamaha XG, Edited &
Recorded by me

==================================================================================================================

* Thanks To *

Everybody at the www.ttlg.com forms, the program Magix Music Studio Deluxe Generation 5, Audacity, and Corel 9.
Not to dimension, my artistic abilities. To sluggs, speesh, ottoj55, and Christine for displaying screenshots
of this mission and my custom objects. To Jason, for bring my mission set to public (beta and final).
The program anim8or at www.anim8or.com , this program enabled me to create custom object.
My younger brother Dennis, for the conversation actor voice of the ragged hammerite.
To www.vgmusic.com, for their great library of videogame music done in MIDI.

To the betatesters from ttlg.com:
sluggs(M 1&2), wild_inferno9(M 1), fingernail(M 1), Undead Gamer(ALL),
maloo(ALL), flying_hope(ALL), Gloria Creep(ALL), dlw6(ALL),
The Pixie(ALL), and Random_Taffer(ALL).

To the betatester from forums.eidosgames.com:
John D.(ALL)

And to the betatester at home:
My brother, Woodroow(ALL)

* Special Thanks To *

sluggs, he made miss3.mis possible for everyone to play it and also for the "Get Learning Anim8or" thread in
ttlg.com. If it wasn't for that thread, I wouldn't even knew that anim8or existed. Anim8or rocks!
To Gaylesaver, for making my guard room and teleportation possible by the use of his script file and giving me
that .e file of Constantine. Because of that .e file, miss19 and miss20 is now possible. :-D

My brother Dennis, for being voice actors for two of the missions (Hammerite & Guard).;-D

==================================================================================================================

* Copyright Information *

These missions are ? by Shaun M.D. Morin

Distribution of these levels are allowed in any way, shape,
or manner you wish (don't forget the credit...). However, you must leave the mission intact
and give me credit for it. The custom pictures and sounds effects that are in this
mission should not be taken because I made them!
(If you want them SO badly, just ask me what you want and maybe I'll allow it.)

Have fun! :-)


If you need any tips to help you through this mission set or have any comments,
E-Mail me at www.oonaglah@yahoo.com or PM me at ttlg.com.

These levels were not made and are not supported by Looking Glass Studios
or Eidos Interactive (as if you didn't know already). Although they work fine for me, it may not work for others.
I'm pretty sure there's nothing wrong, but you'll never know. Sometimes, computers have there hissy fit about
something. Anyway, it's up to you. Play this mission set at thy own risk. MUAH HA HA!!! >D
Version 4.2 or Higher<-- (Also works on Garrettloader. Can't get the ogg music files to
work on it, though. That's the only problem, right now. Get the latest version.)

*Have at least above a 1.00 Ghz Processor in your PC. There are some chunky music and sound files.

*Have at least 256MB of SDRAM or DDR RAM. Ideal for 256MB or higher in DDR RAM.

*Also, a reasonable video card will pay off (NON INTERGRATED 64MB DDR).
If the graphics ARE integrated, then (for best performance) I suggest the screen res to be at either 640X480 or
800X600.

==================================================================================================================

Commentary Note :
OK, this is finally out just for you to play. Because there are some custom weapons, you'll need to use the
weapon cycling keys instead the numbers 1-9. That way you can have access to all of your weapons. I hope that
everyone that plays this, likes this mission set. I have to tell ya all. The effort on this wasn't very easy.
I was really pushing some of the editor's limits.

UPDATES: Mission 18 had a few bugs in it that are now fixed (equation and flash bombs).

Anyway, have fun. :-D

==================================================================================================================

* Mission Descriptions *

"THE MYSTIC ESTATE":
After a long night of foiling Karras' plans, Garrett settles
down for a couple of days. As Garrett was trying fix something
to eat, he heard a voice coming from his window. It was Basso.
"The Mechanists are all over town, looking for you. One of them yelled
out where is that heretic Garrett. the death of Karras will be avenged."
Garrett paused to think for a few minutes. He then decides that he needs
some more money for weapons due to the fact that the Mechanists
are still on his trail. Garrett thinks to himself... "They may
be far, but they will soon find me. I guess I could go out for
some souvenirs." Then he says to Basso, "OK. Thanks, Basso. I guess I'll
have to hide away for awhile."
As Garrett goes out for his usual stroll of taffing, he then notices
an interesting estate. The house was rather big, almost surrounded by
trees (well at least at his point of view). This made Garrett think to
himself, "Hmmm, I'll bet this place has a few things that are worth having."
As Garrett approaches, he notices that this place has a few combat bots
patrolling the estate. This didn't bother him one bit. As he looks
around he then thinks, "This shouldn?t be too hard. After all, I
did easily waltz right in the first bank's vault effortlessly.
Then I backfired Karras' plan right in his taffin face. But an
even better example, I wrecked want-to-be god Constatine's plan
to destroy mankind. Comparing to all of that, this house should
be a walk in the park."

But what will be in stored for Garrett at this place?
Play it to find out...


"THE FOREST OF DESPAIR":
Finding a way out of this estate, Garrett enters a forest of some
sort, thinking that this was the only way out. As he enters, he
notices that there are two Mechanists lying on the ground, dead
as a door-nail. Garrett wonders to himself of how did this happened.
So, he enters the forest with caution. It's said that sometimes
people will get lost within the forest.

Can Garrett find his way through the dark forest?
Help Garrett get through...


"THE CONTRADICTION OF THE BUILDER'S CHILDREN":
Where the F@#% is Garrett now!? Looks like that portal lead him
into the future. How is he going to get back to his own time?
Help him out.

"THE DOOMSDAY PROJECT":
To know about this mission and the next one, just play the damn
mission set, OK?

"THE UNSTABLE DESTINATION":
Can't tell you. You'll find out by playing the mission set.

==================================================================================================================

* Play Information *

Game: Thief 2: The Metal Age

Number of Missions: Five Missions.

Mission Names: The Mystic Estate (to rob from...), The Forest of Despair, The Contradiction of the Builder's
Children, The Doomsday Project, and The Unstable Destination

File names: miss3.mis, miss17.mis, miss18.mis, miss19.mis, miss20.mis

Difficulty Settings: Yes. (Sissy, Man's World, and Death Wish)

Equipment store: No way! Garrett is running from the Mechanists right now.

Map/Automap: It says yes, but there isn't any.

New graphics: Yup.

New sounds: You Bet. Some files are in .ogg format.

New conversations: Oh Yah.

New models: Yes.

New AI motions: Yes, indeed.

EAX Support: Yes. It's the best way to play these missions. (Makes it more realistic...)

Multi language support: No. Only English. Sorry... :-(

Briefing: Nah. Can't make movies yet. :-(

Fog Effects: Only in miss17.mis (unfortunately...Too much of a hassle to control the fog).

==================================================================================================================

* Loading Information *

Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file,
but put the whole "Rebellion of the Builder.zip" file into whatever
folder/directory you want to on your hard drive, then in Darkloader
setup, point to this folder/directory, and the mission should show
up in the Darkloader main screen.

==================================================================================================================

* Music *

Hidden Library Theme: Chrono Trigger (Super Nintendo / Super Famicom), Recorded by me

Elevator Music: Juassic Park (Super Nintendo / Super Famicom), Recorded by me

Music Player In Mystic Estate: Dragon Warrior (Dragon Quest) 7 MIDI File By Takuto (I think...) Using Yamaha XG,
Recorded by me

Christine III Theme: Dark Cloud 2 (Playstation 2), Recorded by me

Forest of Despair Theme: MIDI File By David J. Reading Copyright 1999 just for Yamaha XG, Recorded by me

Lower Level Cave Theme: 7th Saga MIDI File By ??? Using Yamaha XG, Edited & Recorded by me

City of Danger Theme: Sonic CD U.S. Version(Sega / Mega CD), Recorded by me

Fight to the Death Theme: Descent 2 (PC), Recorded by me

City Top Theme: Super Bonk (Super Nintendo / Super Famicom) MIDI File By Sam Wollf Using Yamaha XG, Edited &
Recorded by me

==================================================================================================================

* Thanks To *

Everybody at the www.ttlg.com forms, the program Magix Music Studio Deluxe Generation 5, Audacity, and Corel 9.
Not to dimension, my artistic abilities. To sluggs, speesh, ottoj55, and Christine for displaying screenshots
of this mission and my custom objects. To Jason, for bring my mission set to public (beta and final).
The program anim8or at www.anim8or.com , this program enabled me to create custom object.
My younger brother Dennis, for the conversation actor voice of the ragged hammerite.
To www.vgmusic.com, for their great library of videogame music done in MIDI.

To the betatesters from ttlg.com:
sluggs(M 1&2), wild_inferno9(M 1), fingernail(M 1), Undead Gamer(ALL),
maloo(ALL), flying_hope(ALL), Gloria Creep(ALL), dlw6(ALL),
The Pixie(ALL), and Random_Taffer(ALL).

To the betatester from forums.eidosgames.com:
John D.(ALL)

And to the betatester at home:
My brother, Woodroow(ALL)

* Special Thanks To *

sluggs, he made miss3.mis possible for everyone to play it and also for the "Get Learning Anim8or" thread in
ttlg.com. If it wasn't for that thread, I wouldn't even knew that anim8or existed. Anim8or rocks!
To Gaylesaver, for making my guard room and teleportation possible by the use of his script file and giving me
that .e file of Constantine. Because of that .e file, miss19 and miss20 is now possible. :-D

My brother Dennis, for being voice actors for two of the missions (Hammerite & Guard).;-D

==================================================================================================================

* Copyright Information *

These missions are ? by Shaun M.D. Morin

Distribution of these levels are allowed in any way, shape,
or manner you wish (don't forget the credit...). However, you must leave the mission intact
and give me credit for it. The custom pictures and sounds effects that are in this
mission should not be taken because I made them!
(If you want them SO badly, just ask me what you want and maybe I'll allow it.)

Have fun! :-)


If you need any tips to help you through this mission set or have any comments,
E-Mail me at www.oonaglah@yahoo.com or PM me at ttlg.com.

These levels were not made and are not supported by Looking Glass Studios
or Eidos Interactive (as if you didn't know already). Although they work fine for me, it may not work for others.
I'm pretty sure there's nothing wrong, but you'll never know. Sometimes, computers have there hissy fit about
something. Anyway, it's up to you. Play this mission set at thy own risk. MUAH HA HA!!! >D
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