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Thief 1

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17.08.24 - Maps

Thief 3

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05.04.22 - Maps
25.11.21 - Maps

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The DarkMod

31.10.24 - Maps
17.10.24 - Maps
16.10.24 - Maps
Retrieval of the Soul

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Dec 29, 2003
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Author: Istvan Varga
Contact info: istvan_v@mailbox.hu
Date of release: Dec 29, 2003

Description:

My first attempt at level editing, a simple mansion mission where you need to
steal 'The Mystic's Soul', which - after taking from the 'Bonehoard' and
selling it - is now in a nobleman's collection of valuable antiquities.
The story takes place between the events of Thief 1 and Thief 2; at this time
the Mechanists were not widely known yet, although some of their earlier
inventions - such as simple security devices - were already in use by a few
nobles who could afford buying them. This job should be an useful training
for a similar quest later in time, stealing the Lost City treasures from
Bram Gervaisius' larger and well guarded mansion.

Well, as you can see, the 'story' is quite simple, and you should not expect
really fancy architecture (this is a newbie mission after all), however, the
gameplay is reasonably challenging and fun (at least I find so, your mileage
may vary), so it might be worth giving a try ...

Briefing: no

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* Play Information *

Game: Thief 2: The Metal Age version 1.18
Mission Title: Retrieval of the Soul
File name: miss23.mis
Difficulty Settings: yes
Equipment store: yes
Map / automap: yes / no
New graphics: yes (mostly from Thief 1)
New sounds: yes (from Thief 1)
EAX support: yes
Multi language support: no

Briefing: no

Difficulty level info: Normal, Hard, Expert

Notes:

The "no (or max. 5) knockout" objectives on Hard and Expert limit the use of
the blackjack only. Gas arrows and mines do not count as knockouts, and will
not fail the mission.

Blackjacking was made more difficult; you need to hit the head of an enemy
for a successful knockout. Also, blackjacking guards from the front with the
'lean forward' trick is now very difficult, if possible at all.
Finally, it is not possible to blackjack sleepers.

* Construction *

Base: From scratch.
Build Time: A few hundred hours, or so.

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* Loading information *

This mission can be played with DarkLoader.

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* Copyright *

This level is (c) by Istvan Varga , 2003

Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.


• Uploaded 29.12.2003 • Size 7.57 Mb
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