Scepter of Dor Am'al Part 1: Shipwreck
Title: Scepter of Dor Am'al Part 1: Shipwreack
Filename: Scepter_of_Dor_Amal.zip
Author: Jesps (Jesper Thingholm)
Contact info: mr.jesps@yahoo.dk
Date of release: Sep. 1. 2007
Version 1.0
Story: One of my contacts had a job oppotunity for me. Travel to the town of Wilstone to steal The Scepter of Dor Am'al. The scepter is an old magical artifact from the time of the precursers. It has been in the possesion of many kings and noblemen, but a few hundred years ago it simply wanished. Some say that it was hidden away to protect the world from it's powers. Others, that the scepter itself was waiting for the right moment to return. One thing is for sure though. It is now in the possesion of Lord Connell, who lives in Wilstone.
Wilstone is a small but wealthy harbour town that has trade routes to towns far to the south. There are no known towns on the same continent as Wilstone, so the only traffic in and out of the town is by ship. And for me, by ship means to hire captain Pascoe, someone I have done business with before, and I know I can trust.
The trip was going according to plan until a storm forced the ship off course until it ended it's days on the rocks. As the only surviver, I now have to continue alone in this unknown place.
-------------------------------------------------------------
Play Information
Game: Thief II: The Metal Age
File name: miss21.mis
Difficulty Settings: Yes
Equipment store: No
Map/Automap: No/no
New graphics: Yes
New sounds: Yes
New conversations: No
New models: Yes
EAX Support: Yes
Multi language support: No
Briefing: No
-------------------------------------------------------------
Construction
Base: None
Build Time: Too long
-------------------------------------------------------------
Loading Information
Run from Dark Loader. Leave the file zipped - DO NOT UNZIP this file, but put the whole
zip file into the folder you want to on your hard drive. In
Darkloader -> setup, point to that folder, and the mission should show up in the
Darkloader main screen.
-------------------------------------------------------------
Beta testers: Phantom0914, Ermana
-------------------------------------------------------------
Custom objects by:
Vigil (Alun Bestor (www.washboardabs.net/thief/)): cobweb1, cobweb2, cobweb3, cobweb4, dshaftbl, shaftbl, railing1, railing2, railing3, railpost
Von Eins/DedEx: Baum-1, v3, pfosten
Schwaa/DedEx: dartred
Jesps: jdtbackmast, jdtleadmast, jdtmmast, jdtsecmast, jdtbars
-------------------------------------------------------------
Custom meshes by:
Daemonite/DedEx: Hammer priest, Hammer worker
Shadowspawn/DedEx: Burrick
-------------------------------------------------------------
Custom textures by:
Vigil (Alun Bestor (www.washboardabs.net/thief/)): adb_street_2/Flagstone4.gif, adb_street_2/Flagstone2.gif, adb_wood_2/Wood1_beam.gif, adb_wood_2/Wood2_worn.gif, adb_wood_2/wood4.gif, adb_wood_2/wood5.gif, adb_terrain_2/earth2.gif, adb_terrain_2/mossyrock.gif, adb_brick_2/rdbrick.gif, adb_metal_2/girder.gif, adb_mines_2/gravel.gif, adb_mines_2/track_curvese.gif, adb_mines_2/track_strv.gif, adb_plaster_2/plaster3.gif, adb_plaster_2/plaster3_win.gif, adb_plaster_2/plaster1.gif, adb_ruined_2/cmntbrick.gif, adb_ruined_2/plaster1.gif, adb_stone_2/wtstone_smth.gif, adb_stone_2/bigstone2.gif, adb_roof_2/leadshingle.gif
Nameless Voice: NVDoors01/nvdoor01.pcx, NVDoors01/nvdoor02.pcx, NVDoors01/nvdoorchurch03.pcx, NVDoors01/nvdoorparis02,
Dhin/DedEx: BrownStoneX/CT_STN.pcx, BrownStoneX/DR_STN.pcx, ChambersX/ CHAM_WLL.pcx, CrackedConcreteX/DG_TILE.pcx
Rob Hicks/DedEx: WoodX/Xwood02.pcx, WoodX/Xwood04.pcx, WoodX/Xwood14.pcx, WoodX/Xwood11.pcx, WoodX/Xwood07.pcx
Port from T1/G by the DedEx team: ChurchX/DOORS.pcx, ChurchX/FLCROSS.pcx, ChurchX/FLOR.pcx, ChurchX/SKYLIGHT.pcx, ChurchX/INFLR.pcx, LostCityX/LC04.pcx, RamirezX/R17.pcx, TempleX/GLASS1.pcx
-------------------------------------------------------------
Thanks to: Everyone at the TTLG forums (www.ttlg.com), the people who made DromEd Deluxe (DedEx),
-------------------------------------------------------------
Copyright Information
This level is ? by Jesps
Distribution of this level is allowed in any non-commecial way you wish. However, you must
leave the mission intact and give me credit for it.
If you see some of your work in this mission, that are not credited properly, let me know and I will correct it.
This level was not made by and is not supported by Looking Glass Studios or Eidos Interactive.
-------------------------------------------------------------
Filename: Scepter_of_Dor_Amal.zip
Author: Jesps (Jesper Thingholm)
Contact info: mr.jesps@yahoo.dk
Date of release: Sep. 1. 2007
Version 1.0
Story: One of my contacts had a job oppotunity for me. Travel to the town of Wilstone to steal The Scepter of Dor Am'al. The scepter is an old magical artifact from the time of the precursers. It has been in the possesion of many kings and noblemen, but a few hundred years ago it simply wanished. Some say that it was hidden away to protect the world from it's powers. Others, that the scepter itself was waiting for the right moment to return. One thing is for sure though. It is now in the possesion of Lord Connell, who lives in Wilstone.
Wilstone is a small but wealthy harbour town that has trade routes to towns far to the south. There are no known towns on the same continent as Wilstone, so the only traffic in and out of the town is by ship. And for me, by ship means to hire captain Pascoe, someone I have done business with before, and I know I can trust.
The trip was going according to plan until a storm forced the ship off course until it ended it's days on the rocks. As the only surviver, I now have to continue alone in this unknown place.
-------------------------------------------------------------
Play Information
Game: Thief II: The Metal Age
File name: miss21.mis
Difficulty Settings: Yes
Equipment store: No
Map/Automap: No/no
New graphics: Yes
New sounds: Yes
New conversations: No
New models: Yes
EAX Support: Yes
Multi language support: No
Briefing: No
-------------------------------------------------------------
Construction
Base: None
Build Time: Too long
-------------------------------------------------------------
Loading Information
Run from Dark Loader. Leave the file zipped - DO NOT UNZIP this file, but put the whole
zip file into the folder you want to on your hard drive. In
Darkloader -> setup, point to that folder, and the mission should show up in the
Darkloader main screen.
-------------------------------------------------------------
Beta testers: Phantom0914, Ermana
-------------------------------------------------------------
Custom objects by:
Vigil (Alun Bestor (www.washboardabs.net/thief/)): cobweb1, cobweb2, cobweb3, cobweb4, dshaftbl, shaftbl, railing1, railing2, railing3, railpost
Von Eins/DedEx: Baum-1, v3, pfosten
Schwaa/DedEx: dartred
Jesps: jdtbackmast, jdtleadmast, jdtmmast, jdtsecmast, jdtbars
-------------------------------------------------------------
Custom meshes by:
Daemonite/DedEx: Hammer priest, Hammer worker
Shadowspawn/DedEx: Burrick
-------------------------------------------------------------
Custom textures by:
Vigil (Alun Bestor (www.washboardabs.net/thief/)): adb_street_2/Flagstone4.gif, adb_street_2/Flagstone2.gif, adb_wood_2/Wood1_beam.gif, adb_wood_2/Wood2_worn.gif, adb_wood_2/wood4.gif, adb_wood_2/wood5.gif, adb_terrain_2/earth2.gif, adb_terrain_2/mossyrock.gif, adb_brick_2/rdbrick.gif, adb_metal_2/girder.gif, adb_mines_2/gravel.gif, adb_mines_2/track_curvese.gif, adb_mines_2/track_strv.gif, adb_plaster_2/plaster3.gif, adb_plaster_2/plaster3_win.gif, adb_plaster_2/plaster1.gif, adb_ruined_2/cmntbrick.gif, adb_ruined_2/plaster1.gif, adb_stone_2/wtstone_smth.gif, adb_stone_2/bigstone2.gif, adb_roof_2/leadshingle.gif
Nameless Voice: NVDoors01/nvdoor01.pcx, NVDoors01/nvdoor02.pcx, NVDoors01/nvdoorchurch03.pcx, NVDoors01/nvdoorparis02,
Dhin/DedEx: BrownStoneX/CT_STN.pcx, BrownStoneX/DR_STN.pcx, ChambersX/ CHAM_WLL.pcx, CrackedConcreteX/DG_TILE.pcx
Rob Hicks/DedEx: WoodX/Xwood02.pcx, WoodX/Xwood04.pcx, WoodX/Xwood14.pcx, WoodX/Xwood11.pcx, WoodX/Xwood07.pcx
Port from T1/G by the DedEx team: ChurchX/DOORS.pcx, ChurchX/FLCROSS.pcx, ChurchX/FLOR.pcx, ChurchX/SKYLIGHT.pcx, ChurchX/INFLR.pcx, LostCityX/LC04.pcx, RamirezX/R17.pcx, TempleX/GLASS1.pcx
-------------------------------------------------------------
Thanks to: Everyone at the TTLG forums (www.ttlg.com), the people who made DromEd Deluxe (DedEx),
-------------------------------------------------------------
Copyright Information
This level is ? by Jesps
Distribution of this level is allowed in any non-commecial way you wish. However, you must
leave the mission intact and give me credit for it.
If you see some of your work in this mission, that are not credited properly, let me know and I will correct it.
This level was not made by and is not supported by Looking Glass Studios or Eidos Interactive.
-------------------------------------------------------------
• Uploaded 31.08.2007 • Size 7.20 Mb