Trickster's Gem Mine: Shore Leave and Up Shit Creek
===================================================================
Title : TTGM:Shore Leave & TTGM:Up Shit Creek
Filename : shorecreek.zip
Author : Belboz
Contact info : beeble@globalnet.co.uk
Date of release : August 2001
Update :
Shore Leave
Description : Later on in the night since Errand Boy, You've been sent
a warning that the cops are comming to your room in the
Inn to arrest you. You have the chance to enter the dockyard
now, and try and find a way across the river to the Trickster's
Gem Mine on the north side of the river.
Shore Leave
Notes : There are four levels of difficulty, on expert you have the choice
of following the no knockout rule, or by using a switch in the
room you start in of disabling the no knockout rule.
Additional: The no knockout rule doesn't include thieve's, you've
just got to workout who is a thief.
Up Shit Creek
Description : Read the starting objective carefully. Read everything within the
mission carefully.
Up Shit Creek
Notes : There are certain objects within this mission that must be USED
upon other objects, if you place them and nothing happens, then
you must use them, eg like you use keys.
Beta Testers : Sneak, BrokenArts, Silent_Warrior, Lancer, MaD-SaM
Special thanks : To anyone who helped me at the editors guild at www.ttlg.com
=====================================================================================
* Play Information *
Game : Thief 2: The Metal Age
Level Name : TTGM:Shore Leave & TTGM:Up Shit Creek
File name : miss21.mis,miss22.mis
Difficulty Settings : Yes
Equipment store : No
Map : Yes
Automap : No
New graphics : No
New sounds : No
EAX Support : Yes
Multi language support : No, English only
Briefing : No
Known bugs : Bit heavy on the frame rate near start, this is due to a staged
event that you might discover the end result of later in the mission. You can sometimes get stuck in the temple area
in up shit creek.
Update :
Other info : If you get stuck go to www.ttlg.com/forums or www.eidosgames.com (click forum button, then thief), or www.3dap.com/thief
Base :
Build Time : 8 1/2 months
=======================================================================================
unzipping information : Check the zip to see if any files are going to be overwritten,
and make copies of the originals, somewhere safe, if they are
going to be over written.
will work in darkloader
Loading information : Copy shorecreek.zip into "mission" folder and then run the
level with darkloader.
* Copyright *
Blah blah, you have the right to play the level, but not to use it as a base for other
levels, blah, blah, nor may it be stuffed in a compilation on a CDRom or DVD, blah, blah,
you may stick it on your web site as long as all original documentation remains intact.
You can not make any cash out of this level, cos I will be sorely pissed if you do, and
Garrett will visit you on the darkest night, and pinch everything not nailed down, blah,
blah. This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive, or IonStorm, so they won't have a clue what you're talking about if you ask them for any information.
Title : TTGM:Shore Leave & TTGM:Up Shit Creek
Filename : shorecreek.zip
Author : Belboz
Contact info : beeble@globalnet.co.uk
Date of release : August 2001
Update :
Shore Leave
Description : Later on in the night since Errand Boy, You've been sent
a warning that the cops are comming to your room in the
Inn to arrest you. You have the chance to enter the dockyard
now, and try and find a way across the river to the Trickster's
Gem Mine on the north side of the river.
Shore Leave
Notes : There are four levels of difficulty, on expert you have the choice
of following the no knockout rule, or by using a switch in the
room you start in of disabling the no knockout rule.
Additional: The no knockout rule doesn't include thieve's, you've
just got to workout who is a thief.
Up Shit Creek
Description : Read the starting objective carefully. Read everything within the
mission carefully.
Up Shit Creek
Notes : There are certain objects within this mission that must be USED
upon other objects, if you place them and nothing happens, then
you must use them, eg like you use keys.
Beta Testers : Sneak, BrokenArts, Silent_Warrior, Lancer, MaD-SaM
Special thanks : To anyone who helped me at the editors guild at www.ttlg.com
=====================================================================================
* Play Information *
Game : Thief 2: The Metal Age
Level Name : TTGM:Shore Leave & TTGM:Up Shit Creek
File name : miss21.mis,miss22.mis
Difficulty Settings : Yes
Equipment store : No
Map : Yes
Automap : No
New graphics : No
New sounds : No
EAX Support : Yes
Multi language support : No, English only
Briefing : No
Known bugs : Bit heavy on the frame rate near start, this is due to a staged
event that you might discover the end result of later in the mission. You can sometimes get stuck in the temple area
in up shit creek.
Update :
Other info : If you get stuck go to www.ttlg.com/forums or www.eidosgames.com (click forum button, then thief), or www.3dap.com/thief
Base :
Build Time : 8 1/2 months
=======================================================================================
unzipping information : Check the zip to see if any files are going to be overwritten,
and make copies of the originals, somewhere safe, if they are
going to be over written.
will work in darkloader
Loading information : Copy shorecreek.zip into "mission" folder and then run the
level with darkloader.
* Copyright *
Blah blah, you have the right to play the level, but not to use it as a base for other
levels, blah, blah, nor may it be stuffed in a compilation on a CDRom or DVD, blah, blah,
you may stick it on your web site as long as all original documentation remains intact.
You can not make any cash out of this level, cos I will be sorely pissed if you do, and
Garrett will visit you on the darkest night, and pinch everything not nailed down, blah,
blah. This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive, or IonStorm, so they won't have a clue what you're talking about if you ask them for any information.
• Uploaded 31.07.2001
• Size 8.55 Mb