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Settling A Score

===================================================================================
06/30/2010
===================================================================================
Author : eepcat
Contact Info :
Homepage :
Date of Release : June 30, 2010

Title : Settling a Score

Description : Thief 2 Fan Mission

Story:
It's been three years since Cutty gasped his last breath in Cragscleft, and although
he stiffed me on the Bafford job, I have yet to find a fence as reliable as he was. Hell,
I guess I'm getting sentimental about the old taffer. So it came with great surprise
that I learned he had a son...who hadn't fallen far from the apple tree, if you know what
I mean. I caught him snooping around my joint and loosened his tongue a bit.

Next thing you know we're sharing our stories over a bottle of vintage wine...courtesy of
Lord Gamok. He told me that his father was nabbed while casing the estate of Sir
Greystone, located on the south side. Nobody's been able to crack the place since.

Fortunately, Sir Greystone has become more complacent with age and has replaced the
fanatical Hammer guards with some goons from the city watch. Cutty's boy also told me
that the Sir will be away for a while.

Cutty was after the bastard's jeweled Sage Crown. I'm sure he would
want me to finish the job...and settle a score with Sir Greystone.

The estate is sandwiched in the crowded Pilar District. It should be easy to blend into
the throng and get myself positioned on the grounds. Once there, I'll wait until nightfall
to make my move. Cutty's boy told me that there is a basement that might be easy to
breach, but that Greystone has some odd creatures assembled down there. Even better, the
two towers are being rennovated and might provide another option.

The sun is setting fast. Time to go...

Bugs &
Tips:

Briefing(s) : No
Cutscene : No
===================================================================================

* Playing Information *

Game : Thief 2 TMA
Mission Title : Settling a Score
File Name : miss20
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes (placeholder)
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No
EAX Support : No
Briefing(s) : No
Length : N/A
Size : N/A

Difficulty Level Info :

Main Objectives: Steal xxx Loot (varies per difficulty)
Steal the Sage Crown
Return to the start
Rumors abound of a bonus objective, but I
neither confirm nor deny ;-)

* Construction *

Base : From Scratch
Build Time : 75 hours

===================================================================================

* Loading Information *

This mission has been tested through Darkloader.

===================================================================================

* Thanks To *

Thanks to my world-class beta testers:

bob_doe_nz
gnartsch
PotatoGuy
Tannar
undead_gamer

You guys not only kept me busy fixing bugs, you offered some great ideas and feedback :-)


Thanks to Rob Hicks and all of those who lent their resources to DromEd Deluxe.

Many thanks to all of the tutorial authors and all of those who lend their expertise and encouragement at the Editor's Guild.

Thanks to Thief-The Circle, The Keep of Metal and Gold, southQuarter, DarkFate, and any other site kind enough to host this mission.

Thanks to Dussander for the Beta Test Forum.

...and thanks to you for playing!

* Credits *

===================================================================================

* Copyright Information *

Distribution of this level is allowed as long as it is free and the package
is kept intact. Feel free to include this mission in FM collection disks as
long as they are not intended to generate profit.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.

• Uploaded 02.07.2010
• Size 2.49 Mb
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