Undead Reckoning
===================================================================================
Title : Undead Reckoning 1.0
Author : John Denison
Contact Info : john9818a@yahoo.com
Homepage : http://www.geocities.com/john9818a/thief2.html
Date Finished : January 7, 2004
Briefing : The town has been taken over by zombies. The warehouse is
the last place in town that hasn't been invaded. The guards there are moving the
crates out before its too late. Make your way to the warehouse and loot it before
the guards finish their work. After your done, you'll have to backtrack your way
out and exit through the east gate to safety.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Title : Undead Reckoning
File Name : miss27.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : Not Yet
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
* Construction *
Base : Started with the default cube.
Build Time : about six months...
This is my third Thief 2 mission. I actually had one for Thief 1 but never finished it.
I would like to thank Gloria Creep, Jabberwocky, and Silent_Warrior for betatesting my FM and for giving me really great advice.
Thanks to everyone at the TTLG forums for their help!
A number of items were taken from Thief: TDP.
Thanks to Bukary and Ernie for use of their spider webs.
The victrola music was downloaded from http://www.echovibes.com/
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
* Copyright Information *
This mission is ? 2004 by John Denison (john9818a) I only take credit for the design of my mission. All of the textures, objects, scripts, conversations, etc. are original Looking Glass property.
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may include this level in any map pack without my
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This FM info was ripped from my first FM info which was ripped from somebody else's ripped FM info that was created with the Homemade Mission Text Wizard)
Title : Undead Reckoning 1.0
Author : John Denison
Contact Info : john9818a@yahoo.com
Homepage : http://www.geocities.com/john9818a/thief2.html
Date Finished : January 7, 2004
Briefing : The town has been taken over by zombies. The warehouse is
the last place in town that hasn't been invaded. The guards there are moving the
crates out before its too late. Make your way to the warehouse and loot it before
the guards finish their work. After your done, you'll have to backtrack your way
out and exit through the east gate to safety.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Title : Undead Reckoning
File Name : miss27.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : Not Yet
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
* Construction *
Base : Started with the default cube.
Build Time : about six months...
This is my third Thief 2 mission. I actually had one for Thief 1 but never finished it.
I would like to thank Gloria Creep, Jabberwocky, and Silent_Warrior for betatesting my FM and for giving me really great advice.
Thanks to everyone at the TTLG forums for their help!
A number of items were taken from Thief: TDP.
Thanks to Bukary and Ernie for use of their spider webs.
The victrola music was downloaded from http://www.echovibes.com/
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
* Copyright Information *
This mission is ? 2004 by John Denison (john9818a) I only take credit for the design of my mission. All of the textures, objects, scripts, conversations, etc. are original Looking Glass property.
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may include this level in any map pack without my
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This FM info was ripped from my first FM info which was ripped from somebody else's ripped FM info that was created with the Homemade Mission Text Wizard)
• Uploaded 07.01.2004
• Size 18.58 Mb