Thief 1

30.11.24 - Maps
29.11.24 - Maps
27.11.24 - Maps

Thief 2

22.12.24 - Maps
18.12.24 - Maps
06.12.24 - Maps

Thief 3

25.05.24 - Maps
05.04.22 - Maps
25.11.21 - Maps

Thievery

01.12.24 - Bonus
30.11.24 - Bonus
11.11.24 - Mods

NightBlade

02.03.08 - Mods
30.12.03 - Editors
30.12.03 - Editors

The DarkMod

30.11.24 - Maps
16.11.24 - Maps
31.10.24 - Maps
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Password:

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Anybody...Home?

FIRST OF ALL!!!!
If FLASHING SCREENS may TRIGGER you, DO NOT - I repeat -
DO NOT PLAY THIS FM IF YOU HAVE PROBLEMS WITH FLASHING SCREENS!
Thank you for your attention.

===================================================================================

Title : Anybody...Home?
Filename : 10Rooms-AHome.zip
Author : ...Guess who?
Contact info : N/A
Homepage : Ehm...No.
Date of Release : 02 February 2014
Version : 1.0

This mission is an entry for the "10 Rooms" contest...

It's a short experimental horror mission. It's recommended that you play it alone,
in a dark and quiet atmosphere...

INSPIRED BY: Knock-Knock, "Deceptive Perception" T2FM by William The Taffer,
Silent Hill 4 and many other sources... ;)

===================================================================================

* Playing Information *

Game : Thief 2: The Metal Age
Level Name : Anybody...home?
File Name : Miss26.mis
Difficulty Settings : All the same (difference in Health Points)
Equipment Store : No
Map/Automap : No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : Yes?
Multi-Language Support : Eh... No.

Briefing : N/A
Total length/Size : N/A

Known bugs and notes : - Don't save if a conversation or a special event
is in process. Better to save at a quiet and calm time or BETTER not to save at all.

- Sometimes the safe door might get blocked by a wooden piece. Do not worry - It will
dissapear eventually. Just don't panic. :)

-A ghost may be seen for 0.4 seconds... Nothing serious.


* Construction *

Base : W.I.P. FM "Thief no Yume Nikki" + DEDX
Map Size : 10 accesable rooms and two hallways.
Build Time : Less than 1 month and a pair of weeks for betatesting

===================================================================================

* Credits *

Objects - Targa, Sluggs, Christine, Jason Otto, von.Eins, Daraan, Eshaktaar,
Nielsen74, Greenhorn, Schwaa, Zontik, Nameless Voice.

The cobwebs by Alun D. Bestor ( http://thief.washboardabs.net/models/ )

Some objects used (including doors and the bed) in this mission made by
Team CoSaS (Yametha, redleaf, Digital Nightfall and the other members If I did not mention them ...)
Many thanks to them for the object packs, generously given on the TTLG forums.

Textures - cardia1

Meshes - Paweuek, Greenhorn

Custom horror sounds - me (most of them are remixed original Thief sounds)
except the final "melody" which I've taken from "The Mirror" FM.
Music box song by me (made with DSK Music Box VST)
Metalp loops remakes by me


The custom pickup item is taken from the "Silent Hill" game series.
Ambient sound outside is taken from "Yume Nikki"
Ambient sound in the neighbor's room: "Astral Plane" from "Neverwinter Nights 2 Mask of the Betrayer"

Custom scripts - Nameless Voice, Telliamed, GayleSaver

Neighbor Apparition's speech in the conversations by FireMage
Haunt's speech in the conversations by me

Betatesters -

FireMage
clearing
Tannar
Yandros
darthslair


If I didn't mention anybody whose works are in this FM - Punch me :S
Just kidding... Just let me know in the FM thread, and I'll spy for it, whoever I may be.

===================================================================================

* Loading Information *

Darkloader ready. Do not unzip -- Place in fan mission folder and install using
Darkloader 4.2 or later. Not tested with any other FM loader!!! Sorry.

===================================================================================

* Copyright Information *

This mission copyright by someone...

Distribution of this level is allowed as long as it is free and the package is
kept intact. You may not include this level in any map pack without my permission.
No one may edit and re-distribute this mission without my express permission.

This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.


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