Thief 1

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Thievery

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Alterna Crystallis

===================================================================================

Title : Alterna Crystallis V.1.1
Author : John Denison
Contact Info :
Date Finished : August 20, 2022

Briefing : During a brief visit with my fence, he told me that Mr.
Periwinkle was working on some crystals that are very valuable. Thinking that this
would be a lucrative opportunity, I traveled via the thieves' highway to check out
those crystals for myself. I found a good view of one of those crystals through the
window in the room above the pub, but I also had a good view of all of the City
Watch guards patrolling the streets. Getting inside won't be too hard, but
avoiding the guards will be challenge.

I also have some business to take care of at none other than the police station
itself. My good friend Basso was working a side job for Truart, and came across
some information about me in Truart's journal. I have a good mind to go find out
what that journal says about me.

While I'm on the job I might as well make it lucrative and bring home something
extra to take care of rent for while.


===================================================================================

* Playing Information *

Game : Thief 2: The Metal Age
Title : Alterna Crystallis
File Name : miss27.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : Yes
New Sounds : No
Multi-Language Support : No

Briefing : No
Length : n/a
Size : n/a

Difficulty Level Info : Normal, Hard, and Expert

* Construction *

Base : Started with the Jenevere De Ja Vu map
Build Time : too many years




===================================================================================

* Loading Information *

FMSel ready.
Requires latest release of NV Scripts and Public Scripts

===================================================================================

* Copyright Information *

I only take credit for the design of my mission. All of the original textures,
objects, scripts, conversations, etc. are original Looking Glass Studios and/or
EIDOS property.

The new textures in this FM are credited to David Gurrea at
http://www.davegh.com/index.php/en-us/

Several objects are custom made by me or were modified stock objects.

Elvis - Gargoyle
Hrothgar - Shield
Jason Otto - Fences
John Denison - Fences, Turbine, Water Wheel, Power Station Turbine, Clutch and
Lever

Nameless Voice - Bookcases, Fancy Lamps
NecroBob - Ripoff 5 and 8 png files
R Soul - Fireplace Logs, Roulette Table, Wall Spotlight, Spiders
Sluggs - Sign, Dead Trees
Tannar - Caution sign
TDBonko - Sculpture
Team CoSaS. Textures by Digital Nightfall. Object by Saturnine & Zombeh. Directed,
Organized, and Released by Digital Nightfall. - Tiffany Lamps

Team CoSaS. Objects by Schwaa, Phandom, SilentSleep, Yametha, & Digital Nightfall.
Textures by Phantom, Schwaa, and Digital Nightfall. Directed, Organized, and
Released by Digital Nightfall. - Light Fixtures

Vigil - Cobwebs - Alun Bestor (www.washboardabs.net/thief/)
Von Eins - Wood Railings, Wood Posts
Yandros - Metal Shelves, Food Pack

I apologize if I missed crediting anyone for the use of their custom work.

Thanks to beta testers A.Stahl, BrokenArts, Gloria Creep, lordhern, and
Mat99. :) I really appreciate everyone's help and suggestions.

Thanks to everyone at the TTLG forums and discord for their help.

This version adds fm.cfg which increases the number of objects allowed ingame.

Distribution of this FM is allowed as long as the complete zip file remains intact.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.


• Uploaded 19.08.2022
• Size 127.85 Mb
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