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Thief 1

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25.11.21 - Maps

Thievery

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The DarkMod

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Keeper of Infinity

Keeper of Infinity
Chapter I: Bad Venture
NewDark 1.22


Author: Soul Tear
Contact: soultear999@gmail.com
Release date: 30.12.2014
Version 1.2


SYSTEM REQUIREMENTS

Intel Core i5-4570 CPU 3.20 GHz, 8,00 Gb RAM, GeForce GTX 660
Used textures with a resolution of 1024 px and a scale of 14.                      
There are a lot of objects in the scenes.                   
It's possible that fps might be low in places on slower systems

Also requires:                      
Option new_mantle enabled in cam_ext.cfg.
Disable Enhancement Pack (I use other textures with the same names)                    



GAMEPLAY RECOMMENDATIONS

The FM was intended to be dark and to play with 65% gamma, in a dark room,
but since these conditions are detrimental to the eyes, it’s up to you how and where to play it.


TECHNICAL ISSUES

If you think that the game is taking too long, then try quitting the game using Task Manager and run it once again.
I can’t guarantee that you’ll be able to even run my FM, and/or its fps will be decent. My mission
has reached some NewDark limits (it contains more than 6000 user objects). But since I’m not the
author of that nice patch, I did my best on my own.
On my rig, the FM crashes the game sometimes, especially in outdoor places, where fps is lowest. So
if you’re having problems in such an area, it would be better to quit the game and reload. You may
save as often as you want – there is no problem with that. However, if you see untexturized polygons
(they usually appear as white ones), I don’t recommend saving at that point because the game will
probably hang or crash, and the slot you used to save will lose its content.


DIFFICULTY

In this mission, I'm trying to avoid some stereotypes you might find in the old FMs. In particular,
I'm using a different intensity values of the Receptor/Source settings than you probably got used
of (I mean the situation when you'll have to use an inventory item on the outside item).
About tips: they do exist, but they are not specific. If you're lost, please ask me on forums, and I'll
help you. Everything is OK with my mission logic, you just need to understand it.
The quantity of equipment, enemies and loot depends on the difficulty you choose. Choose “Easy,”
if you want a walk in the NewDark park. If you play on "Easy," a bonus objective will be omitted.
If you’re afraid to miss some loot but are not afraid of lots of enemies, then choose “Hard.”
Veterans should choose “Expert.”
Thus, this is a beautiful and difficult FM. Now, when you're aware of it, you can make your informed
choice: to play or not to play.



DESCRIPTION


The Keepers want me to visit Konigsforst, a remote yet wealthy town. It seems that they are
afraid something happened down there, but sometimes I just don't have the energy to laugh at
their paranoia. On this occasion, a burst of anomalous energy occurred resulting in blue smoke
belching from the windows. The Keepers’ Council worried that this could lead to disaster but if
you ask me, I'd say that some egghead had dropped a vial with some chemicals and forgotten to
clean his laboratory up. However, the Keepers never give me the whole picture.
I decided not to argue with them. Konigsforst had attracted my attention a long time ago –
they say it has a jewel mine somewhere underneath the town. Besides, my landlord has raised
the rent for the tiny room where I live which he calls “an apartment.” Actually, I just have a
simple choice: either I get some money, or I leave. The last option is… well, not an option.
As usual before the “job,” I visited my old fence Jacob. He has relatives all over the country
and he owes me for the low prices I set especially for him. Jacob is a man of few words which
I appreciate very much. But this time he has insisted on a… remote communication and the
answer to my last query to him will be delivered by his man to a previously agreed place. The
only thing I know about his answer is that it’ll have some conditions.



PLAY INFORMATION

Game: Thief 2: The Metal Age
File name: miss21.mis
Difficulty Settings: Yes
Equipment store: Yes
Map/Automap: Yes
New graphics: Yes
New sounds: Yes
New models: Yes
EAX Support: No
Multi language support: German, English, Russian
Briefing: No



CONSTRUCTION

Base: From scratch
Map Size: Large
Build Time: 23:07:34:38 (559 hours) + searching and resource creating






CREDITS



TRANSLATORS

Dront
MoroseTroll
Nickie
Fortuni
Zappenduster


TESTERS


Bikerdude
Bob_doe_nz
Chuzhoi
Fortuni
Gamophyte
Garrett42
Kurhhan
Ravenhook
Soldi
Xorak



MAP

Scrp007



TEXTURES


Ardianna
Daraan
DrK
David Gurrea Hernandez (www.davegh.com)
Gecko
GORT
LarryG
Nameless Voice
Necrobob
Nicked
Purgator
Renzatic
Sensut
Soul Tear
Vigil (www.washboardabs.net/thief/)
Vurt
Xorak
PhotoRealistic:
CGTextures (www.cgtextures.com)
GenealogyInTime (www.genealogyintime.com)
PlainTextures (www.plaintextures.com)

Enhanced skies:
Jermi


Additional textures from games:
Pathologic, Thief Deadly Shadows



OBJECTS

Christine
Chuzhoi
Daraan
Eshaktaar
LarryG
Nameless Voice
Nicked
Ottoj55
PinkDot
R Soul
Schwaa
Sensut
Sliptip
Soul Tear
Targa
TDBonko
The Watcher
Vigil
Von Eins
Yandros
Zontik

Special thanks to elvis for his perfect objects:
10fence, beermug, beermugh, beermuge, boarhead, bochka, dblwheel, drova, fence22, fence3x8,
goddess, kamin, moose, nail, perilla, skaf, stairway



SCRIPTS

Nameless Voice
Telliamed



PAINTINGS

Dominus (dominus.ttlg.com) - main menu
Mancomb-Seepwood (mancomb-seepwood.deviantart.com) - Paint19
Wraithdt (wraithdt.deviantart.com) - Ripoff8
daRoz (daroz.deviantart.com) - Ripoff9
wallpaperup.com - paint28



MUSIC AND SOUND

Asmorod - Dark-Heart Procession

Atrium Carceri
A Path Through Remembrance
A Stroll Through The Ancient City
Illusion Breaks
Knowledge
Meltdown
Reincarnation Chamber

Additional music from the games:
Pathologic (Andriesh Gandrabur)

Other sounds from FM: Broken Triad, Dracula - Reloaded, A Night In Rocksbourg 3,
Rowena’s Curse, Ruins of Originia, The Seven Sisters

Class Tag “VicSwitch” by Frobber
Portable Lantern from Cathedral of The Damned



Special thanks to DrK for his “A Night In Rocksbourg”, and to Lady Rowena for her
“The Seven Sisters.” I designed my mission trying to combine the atmosphere of these
two perfect campaigns.
Thanks to Zontik for his detailed explanation on DromEd.
Also, thanks to everybody who creates FMs & resources for them, and to all taffers who play them.


Copyright Information

This level was made by Soul Tear.

Distribution of this level is allowed as long as it is free and the package is kept intact.
You may not include this level to any map pack without my permission. No one may
edit this mission or modify it in any way.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.


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