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A Keeper of the Prophecies

A Keeper of the Prophecies a Thief 2 campaign by frobber Episode 5: The Other Side of Time Episode 6: Reversing the Order Episode 7: Moving Day Episode 8: The Inheritance Episode 9: Under the Raven Moon Release Version 1b ========================================================================== RECOMMENDED: CLOSE ALL OTHER PROGRAMS AND PLAY ONLY ON A FRESH RE-BOOT ========================================================================== Overview It will be no secret that Garrett has returned to the great Hammerite cathedral, just as it is already no secret that the Oracle has sent him here. And it may not remain a secret much longer how Garrett must act to save himself – now that he has returned with the mysterious words of that Guardian still ringing in his ears. The antidote lies in reversing the order. And when you are successful, then all will be as it should have been. Once the destroyer has been destroyed ...the one who poisons you... and once you have acted in accordance with your own knowledge of the future, then all will be restored. Yet the truest meaning of these words may remain shrouded in darkness for a time – how Garrett has been given a power greater than anything ever given before – a power to alter what should have been, and by his own thoughts and actions, a power to challenge the very nature of destiny itself. Supported Features: Weather and fog EAX (environmental sound) Absolute Bare Minimum System Requirements: 600 Mhz CPU TNT2 graphics card (or equivalent) 128 MB RAM Thief 2 Patched to Version 1.18 (The original version 1.07 may prevent some missions from winning) Minimum Recommended System: 1.2 GHz CPU or faster GeForce 4+ graphics card (equivalent or faster) 256 MB RAM or more CREDITS for Episodes 5 through 9 Voice Acting SlyFoxx – Garrett, Franticius, Karras Lizanneh – Alisha Saturnine – Cavador Msledd – Kevel’s wife Design Elements frobber – mapper, story-writer, overall slave-driver (and slave) Shadowspawn – clocks and pocket watch objects Lazarus – AVI briefings and cutscenes Thorin Oakenshield – frobber logo AVI von.Eins – custom objects Purah – custom scripts and textures from the Calendra's series David Gurrea Hernandez – custom textures Telliamed – custom scripts (see copyright.txt) Ymochel – hats and AI models from The Ancient Crown Saturnine – CamVator technology SilentSleep – fade-up from black technology R Soul – comments on how to name campaigns for Darkloader Goober – comments and suggestions Story Consultants Freddy Fox Gloria Creep rastas (aka Anthony Walker) theBlackman Gumdrop Moghedian Brad Pfouts Play Testers Freddy Fox SlyFoxx Lizanneh azrarhn maloo elkston Musopticon? Marycwmbach Gloria Creep Nightwalker Daedalus Silent Warrior Dafydd ab Hugh TheNightTerror Ponterbee jimm1 Peter Smith Griffin Shadowspawn Audio A fair amount was record and altered by myself, and the rest downloaded from legal sound sites. Sound was edited using CoolEdit 2000. Playing Information Episodes 5 through 9 are the last parts of the series. This is really one long mission, and so I present them here together. There will be no separate installments for these five missions. Items can be carried over from Episode 5 to 6 and from Episode 7 to 8. Hoarding items found in Episodes 5 and 7 is not required – but it certainly won’t hurt your chances! There are no fixed time limits, though evolving circumstances in some missions will feel that way. There is one scroll in Episode 5 that implies that you should come back later – so I suggest finishing all other explorations before entering this room. Once you enter this room you will have about five minutes before the mission ends. The lighting may seem a tad bright. This is done for those machines that display the game too darkly. If you usually run at maximum brightness, your game may not appear as realistic as I had planned. Use the minus (-) and plus (+) keys to adjust your screen for a proper on-screen feeling. Rain sounds may seem overwhelming depending on your sound card and whether or not you are using EAX audio – don’t forget how Thief 2 has an audio adjustment for ambient sound volume. Oddities and minor bugs that won’t be fixed Do not save and reload when Garrett is attached to a CamVator. There are several CamVators in this mission and in some cases he may stop at the end and stay attached for a while. If you save and reload, at best, things may seem screwy; and at worst, you may break the mission so it can not be won. (For those not sure of what I mean – “CamVator” is short for camera elevator, where your view is attached to an invisible moving platform so the player’s viewpoint can be transported as though watching a movie). Garrett also may be overhearing conversations. If you save and reload during these they may not restart and play properly. The game will continue, but you may not hear useful clues if you don’t listen through the first time. In some missions all water may vanish due to overloading the game engine. The water is still there for swimming and will show up again the next time the game is restarted from Windows. In one case some AI may wake up from being knocked out and wander around harmlessly like ghosts. This is either a bug or a feature – depending on how you want to see it! It is also possible that the audio might crash in one of these missions. Only one computer has done this for me – an old laptop. But if sound does crash, then save the game, exit and restart the game. After two and a half hours the town clock will no long play chimes. After that point, the master event clock runs out of time, although the clock hands will keep moving. In theory, the town timekeeper has been bribed so people can sleep. In practice the game’s own internal master clock stops running. Using Windows Media Player often prevents Thief movies from playing. If you have been running Windows Media Player prior to playing Thief, you may need to re-boot your computer to fix this. General Information Game: Thief 2: The Metal Age Mission Title: KotP Series Finale Filename: KotP5-9_v1a.zip / miss23.mis – miss27.mis Difficulty Settings: Yes Equipment store: Nothing for sale Map / automap: Simple Maps Fog: Yes/No Weather: Yes/No New graphics: Yes New sounds: Yes New objects: Yes New AI: Yes Terrain: Mostly built from scratch. Some stolen from Thief 1 Build time: About a year Multi language support: English CamVators: Yes, in several places Movie AVIs: Yes Revision History for Episodes 5 through 9 Beta 1 – April 2, 2005 Beta 1a – April 3, 2005 Beta 1b – April 3, 2005 Beta 2a – April 16, 2005 Beta 3a – April 24, 2005 Beta 3b – April 28, 2005 Release Version 1b – May 1, 2005 Copyright Subject to the copyright limitations specified on the Thief 2 game CD... All original content of this fan mission is copyright (c) 2000-2005 by frobber, a.k.a., Ken Ramsley. Hosting of this fan mission is allowed on any public or private network so long as distribution is at no extra charge (beyond normal access to the network) and the zip file is kept intact and unmodified. Re-distribution of an altered version of this mission including changes to any supporting files is not permitted. Without my permission, an unaltered version of this fan mission may be included on a CD/DVD-release mission pack, provided that this CD is sold for the cost of production and shipping only, or is a freebie given away in some other form such as a magazine-published mission pack promo. See copyright.txt for Telliamed’s usage statement. Disclaimers Any resemblance in the real world to events or people found in this fan mission are entirely unintended, purely coincidental, and a complete figment of your imagination. This fan mission is not made by nor supported by Looking Glass Studios (RIP), Eidos Interactive, or Ion Storm of Austin, TX (RIP). Support Post a message in one the following locations. Someone there will have an answer to most questions: Fan Mission section of the TTLG forums http://www.ttlg.com/forums Fan Mission section of the Thief Underground Forums http://www.3dactionplanet.com/thief Eidos Thief Missions Forum http://www.eidos.com If are really stuck, you can write to me… frobber@edanet.com … and I’ll see if I can help. (I also enjoy feedback, criticism, and any other sort of player mail.) Enjoy!

• Uploaded 30.04.2005
• Size 113.16 Mb
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