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A Love Story

===================================================================================

Title : A Love Story IV (V 1.0)
Author : John Denison
Contact Info : jdenison1@comcast.net
Homepage : http://www.geocities.com/john9818a/thief2.html
Date Finished : December 8, 2007

Briefing : I'm on the right track. The trail of blood leads away
from where I saw the ransom note. I need to find this guy so that he can proclaim
his true love to Jenifer. The slums are a pretty horid place even by my standards
so I need to watch my step. There are a lot of unfriendlies there, and some that
would love to gut me at first sight.

The slums aren't known for wealth, but it still may prove to be lucrative. As long
as I'm there I might as well get my hands on whatever I can. At the far end of the
slums is the Hammer Compound. The Hammers are not known for kidnapping civilians,
and since the compound was abandoned long ago, it may be possible that John is
being held there. This compound is no ordinary Hammerite facility, so I really
don't know what I'm getting myself into. Either way, the show must go on.

===================================================================================

* Playing Information *

Game : Thief 2: The Metal Age
Title : A Love Story IV
File Name : miss21.mis
Difficulty Settings : No
Equipment Store : No
Map : No
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No

Briefing : No
Length : n/a
Size : n/a

Difficulty Level Info : Normal, Hard, and Expert

* Construction *

Base : From Scratch... Everything is new.
Build Time : seven months...

v0.1 - First Beta version
v1.0 - Final version


This is my tenth Thief mission.


===================================================================================

* Loading Information *

DarkLoader ready.

===================================================================================

* Copyright Information *

This mission is by John Denison (john9818a) I only take credit for the design of my
mission. All of the textures, objects, scripts, conversations, etc. are original
Looking Glass property, except for the custom objects made by:

DarkDragon - Card Table .gif
Nameless_Voice - Raven, New Brick Textures
RSoul - Roulette Table, Wall Spot, fixed No-KO Cop
Schwaa - Pot Belly Stove
Sluggs - Trees
Targa - Cage, Club Guard, 4x4 Safe
Vigil / Alun Bestor (www.washboardabs.net/thief/) - Railings, Rail Post
The Watcher - Turbine



I tried to include everyone who made objects in this FM, so if I miss someone
then I deeply apologize.



Custom textures:


Dave Gurrea @ http://www.davegh.com/blade/davegh.htm

Thanks to everyone at the TTLG forums for their help!

Thanks to the alpha testers:

Dreamcatcher
Ricebug
Silent _Warrior
Undead Gamer

Thanks to the beta-testers:

Bob_doe_nz
Cardia1
Ganac
Gloria Creep
Haplo
Hotlyx
Nickie
Old and Cunning
Pavlovscat
Philfound
Prjames
Silent _Warrior




A special thanks is given to Jason (Epithumia), SouthQuarter, and The Keep of Metal and Gold for hosting FM's!


Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level in any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.

(This text file was ripped from a previous rip of somebody else's ripped FM info
that was created with the Homemade Mission Text Wizard)

• Uploaded 08.12.2007 • Size 6.83 Mb
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