Thief 1

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Thief 2

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Thief 3

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Thievery

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NightBlade

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The DarkMod

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Nobles and Craftsmen

===================================================
Darkstone Gem chapter 2, part 1 of 4. 15.12.2015
===================================================

----------------Epilepsy warning----------------

There are some flickering lights in the fm.

---------------------------------------------------

The story takes place a couple of days after the conflict between the Hammerites and the local Thieves' guild is settled.


Story:

I had decided to take a little rest after unsuccesfully finding the Darkstone Gem and unfortunately doing some errands for the Keepers when Artemus came to my appartment. According to him, the dagger that the rich fellow 'gifted' me was being used as a tracking device. Scary.
Since I'm not someone to be told what to do or be spied on I found a better use for the dagger in the pawn's shop. Apparently its magic turned it into golden coins, which really unsettled me for a little while.
I had planned to go to the man's house for another briefing but considering what the Keepers told me, I'm not willing to take the risk of knocking on the front door and explain things so I might as well invade his lordship's privacy, find some information and take the gemstone for myself.
Artemus, always useful, pointed me to a sewer where he left me some equipment and more information on the Dark Sect. Sounds like the perfect place to start my visit to the local nobility...

===================================================================================

Author : DarkMax
Contact Info : maxbreuillot_123@hotmail.com
Homepage : No
Date of Release : 15 of December, 2015


* Playing Information *

Game : Thief 2: The Metal Age
Mission Title : Nobles and Craftsmen
File Name : miss27.mis
Difficulty Settings : Yes: objectives, equipment and number of AI.
Equipment Store : No
Map/Automap : No/No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No
Briefing : No
Difficulty Level Info : Easy, Normal, Expert


* Construction *

Base : The clocktower uses multibrushes from LGS's outtakes "Slums.mis" and "Tower.mis".
Build Time : A lot of time.

===================================================================================

* Loading Information *

Use DarkLoader. Do not unzip the file yourself.

===================================================================================

* Copyright Information *

This level is copyright (c) 2015 by Max Breuillot (DarkMax).

Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level to any map pack without
my permission. No one may edit and re-distribute this mission without my express
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.

===================================================================================



* Credits *

Custom Meshes:

-FireMage
-DarkMax
-R Soul

Custom Objects:

-DarkMax
-Christine
-OttoJ55
-Targa
-PinkDot
-Vigil
-The Watcher
-R Soul
-Nameless Voice
-Schwaa2
-Dark Arrow
-Redface
-Eshaktaar
-Thief: Deadly Shadows
-Some objects from The Enhancement Pack
-Cosas release packs

Custom Textures:

-Eshaktaar
-Wille
-Melan
-Vigil
-Thief: Deadly Shadows
-Undule
-DarkMax

Custom Sounds:

-Thief 1/Gold
-DarkMax
-Thief: Deadly Shadows

My beta-testers:

-Skacky
-Dev_Anj
-Squadarofl
-Nightshifter

Thanks for spending your time testing this thing, you're awesome!

Please tell me If I forgot about someone in the credits.

===================================================================================

*Hints and some useful information*

-Even though this can be played with the Enhancement Pack enabled (or any other mod) I can't assure a flawless performance.
-Some vines work as ladders.
-Readables are essential for finishing the FM.
-You're going to find a new weapon which you can select with the "next weapon" key.

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