Rust Belt Prison
===================================================================================
Title : Rust Belt Prison (V 1.4) New Dark
Author : John Denison
Contact Info : jdenison1@comcast.net
Homepage :
Date Finished : July 2, 2013
Briefing : The City Watch caught you in the slums and took you to
jail. Today is your trial date. The Judge and Jury have found you guilty of many
hundreds of crimes ranging from grand theft to assault. Before you are taken to
your prison cell, you stand to witness the next court case. The court has found
that both you and this prisoner aided the escape of Mr. Joe Oh Dear.
The prisoner on trial is Joe's brother Jack. Both have been identified as invalids
from an evil place. Jack would have been given an automatic death penalty, but
Jack was given a fair trial in exchange for telling the City Watch the location of
the invalid's hideout. You, Garrett, have been given the same life sentance for
many numerous crimes in addition to aiding Mr. Oh Dear's escape. Had it not been
for your unwaivering assistance in clearing out the city of over one hundred fifty
thousand invalids, you would have been given an automatic death sentance as well.
Your main objective is to get out of the prison. All of the ground level entrances
are locked tight, so you will have to find another way out. The Judge ordered that
you were to be inprisoned forever, so make him pay for it. Using your intuition,
you feel that the judge is hiding something, so this place may take you by
surprise.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Title : Breakout
File Name : miss22.mis
Difficulty Settings : No
Equipment Store : No
Map : No
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
* Construction *
Base : Built from scratch
Build Time : eighteen months... v1.3, less than one month... v1.4
v0.1 - First Alpha
v0.1b - First Beta
v0.2 - Second Beta
v0.3 - Third Beta
v0.4 - Final Beta
v1.0 - Public Release - only released to beta testers
v1.1 - Public Release - only released to beta testers
v1.2 - Public Release
v1.3 - Final Release
v1.4 - Tweaked to work with New Dark
This is my twelfth Thief mission.
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
* Copyright Information *
This mission is by John Denison (john9818a) I only take credit for the design of my
mission. All of the textures, objects, scripts, conversations, etc. are original
Looking Glass property, except for the custom objects made by:
Nameless_Voice - NVLecturn
Rob Hicks - various prisoner AIs from DedX
Schwaa - Pot Belly Stove, Trash Can
Targa - 4x4 Safe Door
Vigil - Cobwebs, Open Book - Alun Bestor (www.washboardabs.net/thief/)
von.Eins - Wood Railing, Wood Posts
Yandros - Metal Shelves - Some objects were resized from original in dromed,
shelves in freezer have inverted color, Food Pack & Chocolate Cake
Thanks to everyone at the TTLG forums for their help!
Thanks to Shadowspawn for post the fix instructions for the walspot2.bin object at TTLG:
http://www.ttlg.com/forums/showthread.php?p=508418#post508418
The turbine spool-up fix is posted at http://www.ttlg.com/forums/showthread.php?p=1724080#post1724080
Thanks to the beta-testers:
Brynolf
LarryG
Tanner
The Watcher
and to the alpha-testers:
All
Nicked
SirFreddieM
A special thanks is given to Epithumia, South Quarter, KeepofMetalandGold and Thief-TheCircle for hosting FM's!
Thanks to Dussander for providing a beta testing forum!!
If I missed anyone then please forgive me.
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level in any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was ripped from a previous rip of somebody else's ripped FM info
that was created with the Homemade Mission Text Wizard)
===================================================================================
***********************************************************************************
===================================================================================
Titolo : Rust Belt Prison (V 1.4)
Autore : John Denison
e-mail : jdenison1@comcast.net
Homepage :
Data di completamento : 2 Luglio, 2013
Briefing : La Guardia Cittadina ti ha arrestato nei sobborghi e
ti ha portato in prigione. Oggi ? il giorno del tuo processo. Il Giudice e la
giuria ti hanno trovato colpevole di molte centinaia di crimini che vanno dal
furto all'aggressione. Prima di essere portato alla tua cella sei testimone del
caso successivo della corte. La corte ha trovato che sia tu che questo prigioniero
siete responsabili della fuga di Mr. Joe Oh Dear.
Il prigioniero sotto processo ? il fratello di Joe, Jack. Entrambi siete stati
identificati come invalidi provenienti da un luogo malvagio. Jack sarebbe dovuto
essere condannato alla pena capitale, ma gli ? stato concesso un giusto processo in
cambio della conoscenza del nascondiglio degli invalidi. Tu, Garrett, sei stato
condannato alla prigione a vita a causa dei tuoi innumerevoli cirmini oltre che per
aver aiutato la fuga di Mr. Oh Dear's escape. Non fosse stato per l'aiuto che hai
dato nel ripulire la citt? di pi? di centocinquantamila invalidi saresti stato
condannato a morte anche tu.
Il tuo obiettivo principale ? di uscire dalla cella. Tutte le entrate al piano
terra sono sigillate quindi dovrai trovare un'altra via di fuga. Il giudice ha
ordinato la tua prigionia a vita, quindi fagliela pagare. Usando la tua intuizione,
sai che il giufice sta nascondendo qualcosa, quindi questo posto potrebbe nascondere
qualche sorpresa.
===================================================================================
* Informazione di gioco *
Gioco : Thief II: The Metal Age
Titolo : Breakout
Nome file : miss22.mis
Livelli di difficolt? : No
Acquisto attrezzatura : No
Mappa : S?
Mappa automatica : No
Nuova grafica : S?
Nuovo sonoro : S?
Supporto multi lingua : S?, inglese ed italiano
Briefing : No
Durata : n/a
Dimensione : n/a
Info livelli difficolt? : Normale, difficile, esperto
* Costruzione *
Base : costruito dal niente
Tempo di costruzione : diciotto mesi... v1.3, meno di un mese... v1.4
v0.1 - prima alfa
v0.1b - prima beta
v0.2 - seconda beta
v0.3 - terza beta
v0.4 - beta finale
v1.0 - rilascio pubblico - solo ai betatester
v1.1 - rilascio pubblico - solo ai betatester
v1.2 - rilascio pubblico
v1.3 - versione finale
v1.4 - Ottimizzato per lavorare con New Oscuro
Questa ? la mia dodicesima missione.
===================================================================================
* Informazioni di caricamento *
Usare il darkloader.
===================================================================================
* Informazioni sulla traduzione *
Traduzione a cura di Thief Italia ( http://gamesurf.tiscali.it/forum/forumdisplay.php?f=155 )
ed eseguita da Krenim (testi) ed Angelot (mappe)
===================================================================================
* Copyright *
Questa missione ? di John Denison (john9818a) mi prendo il merito solo per il design.
Tutte le texture, gli oggetti, gli script, le conversazioni, ecc. sono propriet? originale
dei Looking Glass, ad eccezione degli oggetti creati da:
Nameless_Voice - NVLecturn
Rob Hicks - vari prigionieri daDedX
Schwaa - stufa, cestino
Targa - 4x4 porta di sicurezza
Vigil - ragnatele, libro aperto - Alun Bestor (www.washboardabs.net/thief/)
von.Eins - travi di legno, ringhiere di legno
Yandros - mensole di metallo - alcuni oggetti ridimensionati tramite dromed,
mensole nel congelatore hanno colore invertito, pacchi di cibo e torta di cioccolato.
Thanks to everyone at the TTLG forums for their help!
Thanks to Shadowspawn for post the fix instructions for the walspot2.bin object at TTLG:
http://www.ttlg.com/forums/showthread.php?p=508418#post508418
The turbine spool-up fix is posted at http://www.ttlg.com/forums/showthread.php?p=1724080#post1724080
Thanks to the beta-testers:
Brynolf
LarryG
Tanner
The Watcher
and to the alpha-testers:
All
Nicked
SirFreddieM
A special thanks is given to Epithumia, South Quarter, KeepofMetalandGold and Thief-TheCircle for hosting FM's!
If I missed anyone then please forgive me.
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level in any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was ripped from a previous rip of somebody else's ripped FM info
that was created with the Homemade Mission Text Wizard)
Title : Rust Belt Prison (V 1.4) New Dark
Author : John Denison
Contact Info : jdenison1@comcast.net
Homepage :
Date Finished : July 2, 2013
Briefing : The City Watch caught you in the slums and took you to
jail. Today is your trial date. The Judge and Jury have found you guilty of many
hundreds of crimes ranging from grand theft to assault. Before you are taken to
your prison cell, you stand to witness the next court case. The court has found
that both you and this prisoner aided the escape of Mr. Joe Oh Dear.
The prisoner on trial is Joe's brother Jack. Both have been identified as invalids
from an evil place. Jack would have been given an automatic death penalty, but
Jack was given a fair trial in exchange for telling the City Watch the location of
the invalid's hideout. You, Garrett, have been given the same life sentance for
many numerous crimes in addition to aiding Mr. Oh Dear's escape. Had it not been
for your unwaivering assistance in clearing out the city of over one hundred fifty
thousand invalids, you would have been given an automatic death sentance as well.
Your main objective is to get out of the prison. All of the ground level entrances
are locked tight, so you will have to find another way out. The Judge ordered that
you were to be inprisoned forever, so make him pay for it. Using your intuition,
you feel that the judge is hiding something, so this place may take you by
surprise.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Title : Breakout
File Name : miss22.mis
Difficulty Settings : No
Equipment Store : No
Map : No
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
* Construction *
Base : Built from scratch
Build Time : eighteen months... v1.3, less than one month... v1.4
v0.1 - First Alpha
v0.1b - First Beta
v0.2 - Second Beta
v0.3 - Third Beta
v0.4 - Final Beta
v1.0 - Public Release - only released to beta testers
v1.1 - Public Release - only released to beta testers
v1.2 - Public Release
v1.3 - Final Release
v1.4 - Tweaked to work with New Dark
This is my twelfth Thief mission.
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
* Copyright Information *
This mission is by John Denison (john9818a) I only take credit for the design of my
mission. All of the textures, objects, scripts, conversations, etc. are original
Looking Glass property, except for the custom objects made by:
Nameless_Voice - NVLecturn
Rob Hicks - various prisoner AIs from DedX
Schwaa - Pot Belly Stove, Trash Can
Targa - 4x4 Safe Door
Vigil - Cobwebs, Open Book - Alun Bestor (www.washboardabs.net/thief/)
von.Eins - Wood Railing, Wood Posts
Yandros - Metal Shelves - Some objects were resized from original in dromed,
shelves in freezer have inverted color, Food Pack & Chocolate Cake
Thanks to everyone at the TTLG forums for their help!
Thanks to Shadowspawn for post the fix instructions for the walspot2.bin object at TTLG:
http://www.ttlg.com/forums/showthread.php?p=508418#post508418
The turbine spool-up fix is posted at http://www.ttlg.com/forums/showthread.php?p=1724080#post1724080
Thanks to the beta-testers:
Brynolf
LarryG
Tanner
The Watcher
and to the alpha-testers:
All
Nicked
SirFreddieM
A special thanks is given to Epithumia, South Quarter, KeepofMetalandGold and Thief-TheCircle for hosting FM's!
Thanks to Dussander for providing a beta testing forum!!
If I missed anyone then please forgive me.
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level in any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was ripped from a previous rip of somebody else's ripped FM info
that was created with the Homemade Mission Text Wizard)
===================================================================================
***********************************************************************************
===================================================================================
Titolo : Rust Belt Prison (V 1.4)
Autore : John Denison
e-mail : jdenison1@comcast.net
Homepage :
Data di completamento : 2 Luglio, 2013
Briefing : La Guardia Cittadina ti ha arrestato nei sobborghi e
ti ha portato in prigione. Oggi ? il giorno del tuo processo. Il Giudice e la
giuria ti hanno trovato colpevole di molte centinaia di crimini che vanno dal
furto all'aggressione. Prima di essere portato alla tua cella sei testimone del
caso successivo della corte. La corte ha trovato che sia tu che questo prigioniero
siete responsabili della fuga di Mr. Joe Oh Dear.
Il prigioniero sotto processo ? il fratello di Joe, Jack. Entrambi siete stati
identificati come invalidi provenienti da un luogo malvagio. Jack sarebbe dovuto
essere condannato alla pena capitale, ma gli ? stato concesso un giusto processo in
cambio della conoscenza del nascondiglio degli invalidi. Tu, Garrett, sei stato
condannato alla prigione a vita a causa dei tuoi innumerevoli cirmini oltre che per
aver aiutato la fuga di Mr. Oh Dear's escape. Non fosse stato per l'aiuto che hai
dato nel ripulire la citt? di pi? di centocinquantamila invalidi saresti stato
condannato a morte anche tu.
Il tuo obiettivo principale ? di uscire dalla cella. Tutte le entrate al piano
terra sono sigillate quindi dovrai trovare un'altra via di fuga. Il giudice ha
ordinato la tua prigionia a vita, quindi fagliela pagare. Usando la tua intuizione,
sai che il giufice sta nascondendo qualcosa, quindi questo posto potrebbe nascondere
qualche sorpresa.
===================================================================================
* Informazione di gioco *
Gioco : Thief II: The Metal Age
Titolo : Breakout
Nome file : miss22.mis
Livelli di difficolt? : No
Acquisto attrezzatura : No
Mappa : S?
Mappa automatica : No
Nuova grafica : S?
Nuovo sonoro : S?
Supporto multi lingua : S?, inglese ed italiano
Briefing : No
Durata : n/a
Dimensione : n/a
Info livelli difficolt? : Normale, difficile, esperto
* Costruzione *
Base : costruito dal niente
Tempo di costruzione : diciotto mesi... v1.3, meno di un mese... v1.4
v0.1 - prima alfa
v0.1b - prima beta
v0.2 - seconda beta
v0.3 - terza beta
v0.4 - beta finale
v1.0 - rilascio pubblico - solo ai betatester
v1.1 - rilascio pubblico - solo ai betatester
v1.2 - rilascio pubblico
v1.3 - versione finale
v1.4 - Ottimizzato per lavorare con New Oscuro
Questa ? la mia dodicesima missione.
===================================================================================
* Informazioni di caricamento *
Usare il darkloader.
===================================================================================
* Informazioni sulla traduzione *
Traduzione a cura di Thief Italia ( http://gamesurf.tiscali.it/forum/forumdisplay.php?f=155 )
ed eseguita da Krenim (testi) ed Angelot (mappe)
===================================================================================
* Copyright *
Questa missione ? di John Denison (john9818a) mi prendo il merito solo per il design.
Tutte le texture, gli oggetti, gli script, le conversazioni, ecc. sono propriet? originale
dei Looking Glass, ad eccezione degli oggetti creati da:
Nameless_Voice - NVLecturn
Rob Hicks - vari prigionieri daDedX
Schwaa - stufa, cestino
Targa - 4x4 porta di sicurezza
Vigil - ragnatele, libro aperto - Alun Bestor (www.washboardabs.net/thief/)
von.Eins - travi di legno, ringhiere di legno
Yandros - mensole di metallo - alcuni oggetti ridimensionati tramite dromed,
mensole nel congelatore hanno colore invertito, pacchi di cibo e torta di cioccolato.
Thanks to everyone at the TTLG forums for their help!
Thanks to Shadowspawn for post the fix instructions for the walspot2.bin object at TTLG:
http://www.ttlg.com/forums/showthread.php?p=508418#post508418
The turbine spool-up fix is posted at http://www.ttlg.com/forums/showthread.php?p=1724080#post1724080
Thanks to the beta-testers:
Brynolf
LarryG
Tanner
The Watcher
and to the alpha-testers:
All
Nicked
SirFreddieM
A special thanks is given to Epithumia, South Quarter, KeepofMetalandGold and Thief-TheCircle for hosting FM's!
If I missed anyone then please forgive me.
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level in any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was ripped from a previous rip of somebody else's ripped FM info
that was created with the Homemade Mission Text Wizard)
• Uploaded 01.07.2013
• Size 14.17 Mb