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Ten Little Taffers

===================================================================================

Title : Ten Little Taffers (v1.1)
Author : Balboa (Doug Brainard)
Contact Info : DouglasCBrainard@gmail.com
Date of release : March 2020
Filename : TMA20AC_Ten_Little_Taffers.zip
Description : I have a simple job planned for the evening. Break into a guarded mansion, steal various priceless trinkets, and leave quietly.
=============================================================
* Play Information *

Game : Thief 2: The Metal Age
Level Names : Ten Little Taffers
File names : miss20.mis
Difficulty Settings : Sort of.
Equipment store : No.
Map/Automap : Yes/Not exactly.
New graphics : All stock-derived.
New conversations : Yes.
New models : All stock-derived.
EAX Support : Yes.
Multi language support : Yes. English, German, and French.
Briefing : Yes.
Scripts : NVScript & tnhScript



=============================================================
* Cautions & Caveats *

This is essentially the same mission, but from three different viewpoints, with different clues, adversaries, equipment, and goals.
It is highly recommended to play all three variants in order - if you jump to Expert, you will miss 2/3 of the mission.

These missions may stress system resources for some players. If any of the AI get stuck on their patrols, it will not necessarily break the mission, and often a save and reload will resolve the problem. My apologies for the inconvenience.

On Hard and Expert, just sit back and enjoy the show in the Ballroom. Seriously, there are
at least 22 different conversations going on there, and if you save, or check
your Objectives, or even sneeze forcefully, something is bound to get out of synch.

To support the plot, ghosting is needed on Normal difficulty, and meaningless on Hard and Expert.
But ghosting this mission is not all that difficult. Honest.

* Wichtige Hinweise * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE

Dies ist im Grunde ein- und dieselbe FM, nur aus drei verschiedenen Blickwinkeln,
mit verschiedenen Hinweisen, Gegnern, Ausr?stungen und Zielen.
Es ist ratsam, diese drei in der Reihenfloge zu spielen.
- Spielt man gleich und nur als Experte, vers?umt man 2/3 der FM.

In einigen F?llen k?nnten die Systemresourcen arg strapaziert werden. Sollten KIs h?ngenbleiben, so l??t das die Mission nicht scheitern, meist schafft speichern und zur?ckladen Abhilfe. Verzeihung f?r solche Unannehmlichkeiten.

Auf Hart und Experte lehnt euch zur?ck und genie?t die Szene im Ballsaal. Im Ernst, dort laufen nicht weniger als 22 Konversationen ab, und jede Sicherung, jedes Nachschauen bei den Missionszielen, ja sogar ein kr?ftiger Nieser k?nnte das Schauspiel ernstlich st?ren!

Um die Handlung zu unterstreichen, ist das Ghosten auf Normal erforderlich, auf Hart und Expert
dagegen nicht. Aber das Ghosten dieser Mission ist nicht allzu schwer, ehrlich!

* DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE * DE

* Informations Importantes * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR

C?est essentiellement la m?me mission, mais de trois points de vue diff?rents, avec des indices, des adversaires, de l??quipement et des objectifs diff?rents.
Il est fortement recommand? de jouer aux trois variantes dans l?ordre, si vous jouez en Expert, vous manquerez les 2/3 de la mission.

Ces missions peuvent mettre l?accent sur les ressources du syst?me pour certains joueurs. Si l?un des IA reste bloqu?, ?a ne fera pas forc?ment ?chouer la mission, et souvent recharger une sauvegarde r?soudra le probl?me. Mes excuses pour le d?rangement.

En Difficile et Expert, il suffit de s?asseoir et de profiter du spectacle dans la salle de bal. S?rieusement, il y a au moins 22 conversations diff?rentes qui s?y d?roulent, et si vous sauvegardez, v?rifiez vos objectifs, ou m?me ?ternuez avec force, les sons pourraient se retrouv?s d?synchronis?s.

Afin de soutenir l?intrigue, le mode ghost est n?cessaire en difficult? normale, et quasiment pas en difficile et en expert.
Mais faire cette mission en mode ghost n?est pas si difficile. Honn?tement.

* FR * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR * FR

=============================================================
* Construction *

Base : DromedStartpack1.1
Build Time : One year
Difficulty Info : Normal is from the viewpoint of Garrett.
Hard is from the viewpoint of Archibald Bumbleson, a servant.
Expert is from the viewpoint of U. N. Owen. But he's dead, so that's a pickle.


=============================================================
* Credits *

All of the textures, objects, scripts, conversations, etc. are original
Looking Glass property.

Testers (who made this mission better than ever!)
DirkBogan, Tannar, Pukey Brunster

Translation DE
Zappenduster
Translation FR
Apiai

Any resemblance to other FMs, living or dead, is purely coincidental.

=============================================================
* Loading Information *

Tested with FM Sel and AngelLoader

=============================================================
* Copyright Information *

This level is ? by Doug Brainard

Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level in any map pack without my permission. No one may edit and re-distribute this mission without my express permission.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

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*************************************************************
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