Troubling Transitions
=============================================================
3/23/20
=============================================================
Title : Troubling Transitions
Filename : TMA20AC_TroublingTransitions.zip
Author : Psych0sis
Contact info : message me on ttlg idk
Date of release : 23rd of March 2020
Version : 1.0
=============================================================
* Play Information *
- NewDark 1.26 or above is required.
- FMSel, NewDarkLoader or AngelLoader are strongly recommended to play this FM.
- No seriously, please use one of those three with THIEF 2, if I see any posts
actually asking how to run this with darkloader or with Thief: Gold I swear to GOD
- Please have New_Mantle on as well in the cam_ext, come on.
- Recommended you don't use any texture packs cause it will cause things to look weird. If you
use them and it looks weird don't blame me, I don't design stuff with souless texture mods in mind!
Game : Thief II: The Metal Age
Level Names : Troubling Transitions
File names : miss21.mis
Difficulty Settings : Normal/Hard/Expert
Equipment store : Yes
Map/Automap : Yes/No
New graphics : Yes (derived from stock)
New sounds : Yes (derived from stock)
New conversations : Yes
New models : No
EAX Support : No
Multi language support : No
Briefing : !!Yes, so don't read below to watch the cool video!!
Subtitles: : No
=============================================================
Description:
It's been a few months since Constantine's attack, but it seems The City is slowly
returning to normal. Unfortunately, that also means my landlord is back to
constantly reminding me about the rent. Can't teach an old dog new tricks I guess.
With the Hammerites losing the trust of the nobles and their numbers dwindling,
there's been quite the market for some of their more "valuable" items.
An associate of mine, Maxwell, recently pointed me in the direction of
the Ancient Hammer of Dromix, an item worth... well, enough for me to live
comfortably on for quite some time while the city simmers down.
It looks like the artifact has been seized by a new religious faction
calling themselves the Mechanists, and has been secured in a vault at
the St. Alderson's Cathedral grounds in Northern New Quarter. Heh,
just what we needed - More fanatics running around this City.
Getting in will be tough, but Max pointed me in the direction of his employer,
a familiar nobleman. Lord Dewinder... Hmph, what are the odds? Last time
I crossed paths with him he was losing his mind in his hilltop manor, but from what
I've been told he's settled down since then and just recently moved into the district.
Max also said Dewinder's taken quite the interest in these Mechanists.
Perhaps he has some useful information stashed away somewhere inside his mansion,
so maybe I should pay my old friend a visit.
Either way getting to the Hammer will be tough, I have no idea how these
Mechanists operate, but if they're anything like the hammers... Well,
hopefully their prisons are as easy to get out of as Cragscleft.
=============================================================
* Construction *
Base : From scratch
Build Time : 11 months
=============================================================
* Loading Information *
Listen, FMSel is so easy to use and why people refuse to use it I will never freaking understand.
Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole zip-file
into whatever folder/directory you want to on your hard drive, then in FMSel setup, point to
this folder/directory, and the mission should show up in the FMSel main screen.
=============================================================
* Thanks To *
- Andy Bartmess (intro), Yandros (Dewinder Guard), Random_Taffer (Troubled Artist) and
MattDistraction for those DAMN good Mechanist voices (both of them!!!)
- Yandros for helping me with the little touches, learning how to tweak SFX and finding/making ambients,
making the map pages and doing the conversations and briefing. Really came through in the clutch to add
the cherry on top of this mission!
- Korthak for constructing a side building or two (Just the exteriors, made them better than I could LOL)
- Skacky, Asylum, Korthak and Yandros for general inspiration and guidance (Sound of a Burrick in a Room,
Hidden Agenda (duh!), A Night in Old Quarter, and Downtowne Funk respectively).
- Also thanks Skacky for this fminfo template ;)
=============================================================
* Beta Testers *
Skacky
Melan
DirkBogan
Marbleman
Zoro
Random_Taffer
Korthak
I appreciate everyone who joined in to help iron it out,
even if you only tested one phase. :)
=============================================================
* Copyright Information *
This level is © 2020 by Psych0sis
Distribution of this level is allowed as long as the archive
and this file are kept intact.
This level was not made and is not supported by
Looking Glass Studios or Eidos Interactive.
=============================================================
3/23/20
=============================================================
Title : Troubling Transitions
Filename : TMA20AC_TroublingTransitions.zip
Author : Psych0sis
Contact info : message me on ttlg idk
Date of release : 23rd of March 2020
Version : 1.0
=============================================================
* Play Information *
- NewDark 1.26 or above is required.
- FMSel, NewDarkLoader or AngelLoader are strongly recommended to play this FM.
- No seriously, please use one of those three with THIEF 2, if I see any posts
actually asking how to run this with darkloader or with Thief: Gold I swear to GOD
- Please have New_Mantle on as well in the cam_ext, come on.
- Recommended you don't use any texture packs cause it will cause things to look weird. If you
use them and it looks weird don't blame me, I don't design stuff with souless texture mods in mind!
Game : Thief II: The Metal Age
Level Names : Troubling Transitions
File names : miss21.mis
Difficulty Settings : Normal/Hard/Expert
Equipment store : Yes
Map/Automap : Yes/No
New graphics : Yes (derived from stock)
New sounds : Yes (derived from stock)
New conversations : Yes
New models : No
EAX Support : No
Multi language support : No
Briefing : !!Yes, so don't read below to watch the cool video!!
Subtitles: : No
=============================================================
Description:
It's been a few months since Constantine's attack, but it seems The City is slowly
returning to normal. Unfortunately, that also means my landlord is back to
constantly reminding me about the rent. Can't teach an old dog new tricks I guess.
With the Hammerites losing the trust of the nobles and their numbers dwindling,
there's been quite the market for some of their more "valuable" items.
An associate of mine, Maxwell, recently pointed me in the direction of
the Ancient Hammer of Dromix, an item worth... well, enough for me to live
comfortably on for quite some time while the city simmers down.
It looks like the artifact has been seized by a new religious faction
calling themselves the Mechanists, and has been secured in a vault at
the St. Alderson's Cathedral grounds in Northern New Quarter. Heh,
just what we needed - More fanatics running around this City.
Getting in will be tough, but Max pointed me in the direction of his employer,
a familiar nobleman. Lord Dewinder... Hmph, what are the odds? Last time
I crossed paths with him he was losing his mind in his hilltop manor, but from what
I've been told he's settled down since then and just recently moved into the district.
Max also said Dewinder's taken quite the interest in these Mechanists.
Perhaps he has some useful information stashed away somewhere inside his mansion,
so maybe I should pay my old friend a visit.
Either way getting to the Hammer will be tough, I have no idea how these
Mechanists operate, but if they're anything like the hammers... Well,
hopefully their prisons are as easy to get out of as Cragscleft.
=============================================================
* Construction *
Base : From scratch
Build Time : 11 months
=============================================================
* Loading Information *
Listen, FMSel is so easy to use and why people refuse to use it I will never freaking understand.
Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole zip-file
into whatever folder/directory you want to on your hard drive, then in FMSel setup, point to
this folder/directory, and the mission should show up in the FMSel main screen.
=============================================================
* Thanks To *
- Andy Bartmess (intro), Yandros (Dewinder Guard), Random_Taffer (Troubled Artist) and
MattDistraction for those DAMN good Mechanist voices (both of them!!!)
- Yandros for helping me with the little touches, learning how to tweak SFX and finding/making ambients,
making the map pages and doing the conversations and briefing. Really came through in the clutch to add
the cherry on top of this mission!
- Korthak for constructing a side building or two (Just the exteriors, made them better than I could LOL)
- Skacky, Asylum, Korthak and Yandros for general inspiration and guidance (Sound of a Burrick in a Room,
Hidden Agenda (duh!), A Night in Old Quarter, and Downtowne Funk respectively).
- Also thanks Skacky for this fminfo template ;)
=============================================================
* Beta Testers *
Skacky
Melan
DirkBogan
Marbleman
Zoro
Random_Taffer
Korthak
I appreciate everyone who joined in to help iron it out,
even if you only tested one phase. :)
=============================================================
* Copyright Information *
This level is © 2020 by Psych0sis
Distribution of this level is allowed as long as the archive
and this file are kept intact.
This level was not made and is not supported by
Looking Glass Studios or Eidos Interactive.
=============================================================
• Uploaded 29.03.2020 • Size 34.62 Mb