The Beginning of Era Karath-Din
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Game: Thief II - The Metal Age 1.18
Title: The Beginning of the Era of Karaz-Din
Language Support: Russian
Author: Zmey
Contact: aweryar@mail.ru
Release Date: 22.09.2010.
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The mission is about the ancient times of the city of Karaz-Din, located not far from the estate of Va-Tarak, in the neighboring district of De-Shiver, controlled by the local Fire Lord Marionel, who oversees the actions of his magicians. You are a stranger thief from the center of Karaz-Din. You need to find out about Lord Marionel's future plans, whether he is plotting anything against Lord Va-Tarak. You have been sent as a spy by the city's guardians, and if you uncover anything, you will be well paid. This is your chance to settle debts. The locals say that the local lord has plenty of treasures.
Do not brandish weapons in the city, the local guard will attack you. Don't forget to bring a lantern or torch, as there are no residents or lighting at the beginning of the city, this area is currently under quarantine.
Find a way to sneak into the tower of the four gods' magicians. Find some evidence about Marionel's plans.
To gain access to the tower of the four gods, you need to find four keys from four shrines to the gods in this district. One of the keys may be contained in Marionel's citadel.
Thank you
...For assistance:
______________________________
Website http://darkfate.ru/
Special thanks to Clearing for testing and assistance in creating the mission.
______________________________
This level was not created or supported by the studios Looking Glass Studios and Eidos Interactive.
Game: Thief II - The Metal Age 1.18
Title: The Beginning of the Era of Karaz-Din
Language Support: Russian
Author: Zmey
Contact: aweryar@mail.ru
Release Date: 22.09.2010.
______________________________
The mission is about the ancient times of the city of Karaz-Din, located not far from the estate of Va-Tarak, in the neighboring district of De-Shiver, controlled by the local Fire Lord Marionel, who oversees the actions of his magicians. You are a stranger thief from the center of Karaz-Din. You need to find out about Lord Marionel's future plans, whether he is plotting anything against Lord Va-Tarak. You have been sent as a spy by the city's guardians, and if you uncover anything, you will be well paid. This is your chance to settle debts. The locals say that the local lord has plenty of treasures.
Do not brandish weapons in the city, the local guard will attack you. Don't forget to bring a lantern or torch, as there are no residents or lighting at the beginning of the city, this area is currently under quarantine.
Find a way to sneak into the tower of the four gods' magicians. Find some evidence about Marionel's plans.
To gain access to the tower of the four gods, you need to find four keys from four shrines to the gods in this district. One of the keys may be contained in Marionel's citadel.
Thank you
...For assistance:
______________________________
Website http://darkfate.ru/
Special thanks to Clearing for testing and assistance in creating the mission.
______________________________
This level was not created or supported by the studios Looking Glass Studios and Eidos Interactive.
• Uploaded 21.09.2010 • Size 55.95 Mb