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Tales from the Cleft: Vandal

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Title : Tales from the Cleft: Vandal (V 1.0)
Author : Balboa (Doug Brainard)
Contact Info : dbrainar@rochester.rr.com
Date of release : February 14, 2009 (it's a love story) ((no, really))
Filename : vandal.zip
Description : This is the first of two missions.
The second is Tales from the Cleft: Ladytaker

Briefing : Smelly, dusty, old books are not your usual fare.
Except when they are bound in gold plate and studded with precious gems!

Robert Bartholomew Hunter is known to be a wealthy noble with a taste for
ancient tomes, and an ample bank account. Word is that the Sir is away for
the season on a lengthy cruise, and his summer house should be lightly guarded,
including his priceless book collection. You also heard that there was a secure
section of the basement, to which Lord Hunter has the only key. You need that key.

All you have to do is pop in and grab the collection. However, it seems that
Lord Hunter has recently installed a new security system. You will have to
disable it, and do so before being seen.

Finally, make your way back home. While you're at it, pick up a few trinkets
on your way out to cover next months rent. But don't kill any innocents.
There's no profit in it.


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* Play Information *

Game : Thief 2: The Metal Age
Level Names : Vandal
File names : miss21.mis
Difficulty Settings : Yes.
Equipment store : Yes.
Map/Automap : Yes/No.
New graphics : Yes. EP Compatible.
New sounds : Yes.
New conversations : Yes.
New models : Yes.
EAX Support : Yes.
Multi language support : English, so far.
Briefing : Yes.
Scripts : tnhScript 1.54 and miss16.osm are included.



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* Cautions & Caveats *

Yes, the movies are big, but they are a major part of the story, and this mission is all about story. You can play both missions without the movies, but I hope you would enjoy the missions better with them.

Stay away from cliff walls and deep water. Really long views WILL cause framerate problems (or worse), and there is no objective requirement to go there. Everywhere else is fair game.

It's not my thing, but ghosting should be possible.
There is one mandatory scripted encounter, and one smashing required for full loot.


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* Construction *

Base : A 16x16x16 Jorge-textured, fill air brush.
Build Time : Ages come and pass
Difficulty Info : Normal has low loot goal.
Hard has a higher loot goal, just barely possible if you are only browsing.
Expert is 98% of mission loot total, and some opportunities come but once.


=============================================================
* Credits *

All of the textures, objects, scripts, conversations, etc. are original
Looking Glass property, except for:

Textures
This mission uses some textures from:
David Gurrea (davegh.com/blade/davegh.htm)
Remedy Entertainment Ltd. game Max Payne (C)1998-2001 Remedy Entertainment Ltd.
PhotoRealistic Texture Pack by BerneyBoy
Yandros' Thief Texture Pack

Objects
This mission uses some objects from:
Digital Nightfall (cosas.ttlg.com)
Eshaktaar (thiefmissions.com/lpg/)
Nameless Voice (geocities.com/nameless_voice/)
R Soul (catmanofiowa.com/RSoul/)
Schwaa (thiefmissions.com/lpg/)
Vigil (washboardabs.net/thief/)
Yandros (wearytaffer.com/)

Music
Ludwig von ...

Voice Acting
Balboa (not that I'm going to quit my day job)

Testers
pavlovscat
Tannar
Acolyte6
demagogue

Any resemblance to other FMs, living or dead, is purely coincidental.

If I did not remember to give you credit, it is because I wrote it down on a napkin once during the 4+
years I've been working on this mission, and the cat ate it. Sorry. Let me know, and I'll add you in.

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* Loading Information *

DarkLoader ready.


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* Copyright Information *

This level is ? by Doug Brainard

Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level in any map pack without my permission. No one may edit and re-distribute this mission without my express permission.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

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• Uploaded 14.02.2009 • Size 10.12 Mb
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