Lost Souls
=============================================================
Title: Lost Souls
Author: Anonymous for contest
Contact info: Anonymous for contest
Date of completion: August 29, 2006
Date of release: September 22, 2006
Version: 1.2
=============================================================
Note: Scroll down for note on minor saving related bug.
=============================================================
Briefing:
Dayport is falling apart at the seams, courtesy of a storm like nobody has ever seen
before. The coastal districts of the city are flooded, and nearby districts are being
evacuated. The food supplies have stopped, and most of the city’s water is
contaminated. A good number of people are fleeing even if their homes are safe.
With the number of bodies everywhere, a plague is inevitable.
Basso, Jenivere and I can’t afford to leave, but we can if his mother, sister, and
niece come along and help with the money. The problem is those three have
disappeared. Basso said there was some trouble at the manor his sister was
working at, but his mother didn’t say what.
The entire district is flooding at a disturbing pace, so Basso and I decided to go
there and see if we could find out what’s happening, and why Basso’s family
disappeared. We found a dead guard pinned underneath the gate, so it can’t be
anything good. I have to find out what happened here and get the gate open so
Basso’s family can escape, if they’re still alive.
=============================================================
Play Information:
Game : Thief 2: The Metal Age
Level Name : Lost Souls
File name : miss20.mis, wcm.gam
Difficulty Settings : Easy, Hard, Expert
Equipment store : No
Map/Automap : No/No
New graphics : Yes
New sounds : Yes, Victrola music and thunder ambients
New conversations : Not exactly . . .
New models : Yes, objects only
EAX Support : Yes
Multi language support: No, English only
Briefing : Look up . . .
=============================================================
Known Bugs:
If you quick-save while the lightning effects are playing, they won’t shut off, and the
flickering will never stop. If you save and hear thunder immediately afterwards, wait
a few seconds, two or three will do, and save again.
Aside from that, my beta testers beat all the bugs out of this beast!
=============================================================
Construction:
Base : Built from scratch
Build Time : 111 hours and 7 minutes according to DromEd
Map Size : Under 512,000 cubic DromEd units
=============================================================
Custom resource credits:
I want to apologize right away for not being able to offer a complete list of where the
textures came from, I forgot to save the URLs of the pages I got them from this time
around. If anyone recognizes their work and isn’t credited, contact me and I’ll add the
proper credit.
Terrain textures by Vigil, (his web-site is here, www.washboardabs.net/thief/)
David Guerra, Nameless Voice, Yandros
I don’t know where the textures in the following folders came from: LM,
Groundmaster, and everything with a max prefix
Custom clouds and distant art by Vigil
Custom fire bitmaps by Eshaktaar
Custom Objects and accompanying textures by Nameless Voice, sluggs, Schwaa*,
Vigil, Von Eins*,
*Objects from DEDX, which was created by Rob Hicks
Custom gamesys taken from Annhilated, by sluggs
Sound Credits:
Thunder ambients -- recorded by frobber for the Keeper of the Prophecies series, used
with permission.
waxytune.wav, which came with Thief 2, provided the scratchy recording sounds I
mixed with all the new Victrola music.
=============================================================
Miscellaneous Thank You’s
I want to thank everyone who helped me with the problems I had, OttoJ55 for his
lightning and portable lantern tutorials, Eshaktaar for creating Ominous Bequest,
which contained several effects I borrowed, and last, but most certainly not least,
Lady Rowena. Had she not let me test an early version of The Seven Sisters, I never
would’ve been inspired enough to feel an urge to build something, and finished this
mission.
My beta testers, who I won’t mention by name so I won’t give myself away, ;-) had to
put up with me being particularly brain dead through this beta testing session, so they
really deserve an extra special thanks. My two good buddies, Jose Cuervo and Jack
Daniels, did a very good job of comforting me when DromEd tried to revolt, so I have
to thank them too. ;-)
=============================================================
Loading Information:
Runs from Darkloader and Garrettloader.
=============================================================
Copyright Information
This level is ©2006 by a taffer who shall remain anonymous for now.
This level was not made by and is not supported by Looking Glass
Studios or Eidos Interactive.
=============================================================
Title: Lost Souls
Author: Anonymous for contest
Contact info: Anonymous for contest
Date of completion: August 29, 2006
Date of release: September 22, 2006
Version: 1.2
=============================================================
Note: Scroll down for note on minor saving related bug.
=============================================================
Briefing:
Dayport is falling apart at the seams, courtesy of a storm like nobody has ever seen
before. The coastal districts of the city are flooded, and nearby districts are being
evacuated. The food supplies have stopped, and most of the city’s water is
contaminated. A good number of people are fleeing even if their homes are safe.
With the number of bodies everywhere, a plague is inevitable.
Basso, Jenivere and I can’t afford to leave, but we can if his mother, sister, and
niece come along and help with the money. The problem is those three have
disappeared. Basso said there was some trouble at the manor his sister was
working at, but his mother didn’t say what.
The entire district is flooding at a disturbing pace, so Basso and I decided to go
there and see if we could find out what’s happening, and why Basso’s family
disappeared. We found a dead guard pinned underneath the gate, so it can’t be
anything good. I have to find out what happened here and get the gate open so
Basso’s family can escape, if they’re still alive.
=============================================================
Play Information:
Game : Thief 2: The Metal Age
Level Name : Lost Souls
File name : miss20.mis, wcm.gam
Difficulty Settings : Easy, Hard, Expert
Equipment store : No
Map/Automap : No/No
New graphics : Yes
New sounds : Yes, Victrola music and thunder ambients
New conversations : Not exactly . . .
New models : Yes, objects only
EAX Support : Yes
Multi language support: No, English only
Briefing : Look up . . .
=============================================================
Known Bugs:
If you quick-save while the lightning effects are playing, they won’t shut off, and the
flickering will never stop. If you save and hear thunder immediately afterwards, wait
a few seconds, two or three will do, and save again.
Aside from that, my beta testers beat all the bugs out of this beast!
=============================================================
Construction:
Base : Built from scratch
Build Time : 111 hours and 7 minutes according to DromEd
Map Size : Under 512,000 cubic DromEd units
=============================================================
Custom resource credits:
I want to apologize right away for not being able to offer a complete list of where the
textures came from, I forgot to save the URLs of the pages I got them from this time
around. If anyone recognizes their work and isn’t credited, contact me and I’ll add the
proper credit.
Terrain textures by Vigil, (his web-site is here, www.washboardabs.net/thief/)
David Guerra, Nameless Voice, Yandros
I don’t know where the textures in the following folders came from: LM,
Groundmaster, and everything with a max prefix
Custom clouds and distant art by Vigil
Custom fire bitmaps by Eshaktaar
Custom Objects and accompanying textures by Nameless Voice, sluggs, Schwaa*,
Vigil, Von Eins*,
*Objects from DEDX, which was created by Rob Hicks
Custom gamesys taken from Annhilated, by sluggs
Sound Credits:
Thunder ambients -- recorded by frobber for the Keeper of the Prophecies series, used
with permission.
waxytune.wav, which came with Thief 2, provided the scratchy recording sounds I
mixed with all the new Victrola music.
=============================================================
Miscellaneous Thank You’s
I want to thank everyone who helped me with the problems I had, OttoJ55 for his
lightning and portable lantern tutorials, Eshaktaar for creating Ominous Bequest,
which contained several effects I borrowed, and last, but most certainly not least,
Lady Rowena. Had she not let me test an early version of The Seven Sisters, I never
would’ve been inspired enough to feel an urge to build something, and finished this
mission.
My beta testers, who I won’t mention by name so I won’t give myself away, ;-) had to
put up with me being particularly brain dead through this beta testing session, so they
really deserve an extra special thanks. My two good buddies, Jose Cuervo and Jack
Daniels, did a very good job of comforting me when DromEd tried to revolt, so I have
to thank them too. ;-)
=============================================================
Loading Information:
Runs from Darkloader and Garrettloader.
=============================================================
Copyright Information
This level is ©2006 by a taffer who shall remain anonymous for now.
This level was not made by and is not supported by Looking Glass
Studios or Eidos Interactive.
=============================================================
• Uploaded 21.09.2006 • Size 6.82 Mb