Midday Escape
===================================================================================
Feb 27, 2004
===================================================================================
Mission Title : Midday Escape (version 1.1)
Author : Sxerks
Contact Info : ttlg forum, hotmail
Homepage : http://www.geocities.com/sxerks/
: http://thief.wikia.com/wiki/User:Sxerks
Date of Update : May 5,2004
Original Release : Feb 27, 2004
Description : Yourself and your partner Byron made off with a large
amount of loot the other night. The problem is there
is now a large amount of guards beating your door down.
Byron must have pointed the finger at you. Well,
time to get out of here.
Briefing : No
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age version 1.18
Mission Title : Midday Escape
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : No
Map/Automap : Yes/No
New Graphics : Yes
New Sounds : No
New conversations : Yes, kinda
New models : No
EAX Support : No
Multi-Language Support : No
Briefing : No
Difficulty Level Info : Normal, Expert
* Construction *
Base : none
Build Time : off and on for 3 months
===================================================================================
* Loading Information *
Requires GayleSaver's custom scripts.
Darkloader ready.
===================================================================================
* Notes *
The "voice acting" was done quickly so it is just splices of original conversations.
If you don't understand them look at the objectives or map.
===================================================================================
* Release Notes *
V1.1 - Updated readme
V1.0 - original contest5 entry, coplannar error, crashes.
===================================================================================
* Known bugs *
There are 4 locations where high poly count may cause it to crash,
Near the start looking North, middle looking South, after the Hammer looking Southeast
and at the end looking Northeast.
Saving/reloading may cause the guards on patrol not to pause.
===================================================================================
* Credits *
TTLG Forums
texture from CL
textures from a site
Originally thought up as part 2 to a 3 part mission.
===================================================================================
* Copyright Information *
Sxerks
Distribution of this level is allowed as long as it is free and the package
is kept intact. You MAY use this as a base for another level.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
===================================================================================
* Hints *
Before you go through the locked window you should has at least:
Normal: 1300 gold
Expert: 1341 gold
You don't have to walk over the tile floor on the way back to your house,
just fall down buy the outhouse.
Feb 27, 2004
===================================================================================
Mission Title : Midday Escape (version 1.1)
Author : Sxerks
Contact Info : ttlg forum, hotmail
Homepage : http://www.geocities.com/sxerks/
: http://thief.wikia.com/wiki/User:Sxerks
Date of Update : May 5,2004
Original Release : Feb 27, 2004
Description : Yourself and your partner Byron made off with a large
amount of loot the other night. The problem is there
is now a large amount of guards beating your door down.
Byron must have pointed the finger at you. Well,
time to get out of here.
Briefing : No
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age version 1.18
Mission Title : Midday Escape
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : No
Map/Automap : Yes/No
New Graphics : Yes
New Sounds : No
New conversations : Yes, kinda
New models : No
EAX Support : No
Multi-Language Support : No
Briefing : No
Difficulty Level Info : Normal, Expert
* Construction *
Base : none
Build Time : off and on for 3 months
===================================================================================
* Loading Information *
Requires GayleSaver's custom scripts.
Darkloader ready.
===================================================================================
* Notes *
The "voice acting" was done quickly so it is just splices of original conversations.
If you don't understand them look at the objectives or map.
===================================================================================
* Release Notes *
V1.1 - Updated readme
V1.0 - original contest5 entry, coplannar error, crashes.
===================================================================================
* Known bugs *
There are 4 locations where high poly count may cause it to crash,
Near the start looking North, middle looking South, after the Hammer looking Southeast
and at the end looking Northeast.
Saving/reloading may cause the guards on patrol not to pause.
===================================================================================
* Credits *
TTLG Forums
texture from CL
textures from a site
Originally thought up as part 2 to a 3 part mission.
===================================================================================
* Copyright Information *
Sxerks
Distribution of this level is allowed as long as it is free and the package
is kept intact. You MAY use this as a base for another level.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
===================================================================================
* Hints *
Before you go through the locked window you should has at least:
Normal: 1300 gold
Expert: 1341 gold
You don't have to walk over the tile floor on the way back to your house,
just fall down buy the outhouse.
• Uploaded 27.02.2004
• Size 2.35 Mb