Thief 1

30.11.24 - Maps
29.11.24 - Maps
27.11.24 - Maps

Thief 2

22.12.24 - Maps
18.12.24 - Maps
06.12.24 - Maps

Thief 3

25.05.24 - Maps
05.04.22 - Maps
25.11.21 - Maps

Thievery

01.12.24 - Bonus
30.11.24 - Bonus
11.11.24 - Mods

NightBlade

02.03.08 - Mods
30.12.03 - Editors
30.12.03 - Editors

The DarkMod

30.11.24 - Maps
16.11.24 - Maps
31.10.24 - Maps
Username:

Password:

- remember
Forgot your password?
Registration
Midday Escape

===================================================================================
Feb 27, 2004
===================================================================================

Mission Title : Midday Escape (version 1.1)
Author : Sxerks
Contact Info : ttlg forum, hotmail
Homepage : http://www.geocities.com/sxerks/
: http://thief.wikia.com/wiki/User:Sxerks
Date of Update : May 5,2004
Original Release : Feb 27, 2004

Description : Yourself and your partner Byron made off with a large
amount of loot the other night. The problem is there
is now a large amount of guards beating your door down.
Byron must have pointed the finger at you. Well,
time to get out of here.

Briefing : No

===================================================================================

* Playing Information *

Game : Thief 2: The Metal Age version 1.18
Mission Title : Midday Escape
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : No
Map/Automap : Yes/No
New Graphics : Yes
New Sounds : No
New conversations : Yes, kinda
New models : No
EAX Support : No
Multi-Language Support : No

Briefing : No

Difficulty Level Info : Normal, Expert

* Construction *

Base : none
Build Time : off and on for 3 months

===================================================================================

* Loading Information *
Requires GayleSaver's custom scripts.
Darkloader ready.

===================================================================================
* Notes *

The "voice acting" was done quickly so it is just splices of original conversations.
If you don't understand them look at the objectives or map.

===================================================================================
* Release Notes *
V1.1 - Updated readme

V1.0 - original contest5 entry, coplannar error, crashes.

===================================================================================
* Known bugs *

There are 4 locations where high poly count may cause it to crash,
Near the start looking North, middle looking South, after the Hammer looking Southeast
and at the end looking Northeast.

Saving/reloading may cause the guards on patrol not to pause.

===================================================================================
* Credits *

TTLG Forums
texture from CL
textures from a site

Originally thought up as part 2 to a 3 part mission.

===================================================================================

* Copyright Information *

Sxerks

Distribution of this level is allowed as long as it is free and the package
is kept intact. You MAY use this as a base for another level.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.


===================================================================================
* Hints *

Before you go through the locked window you should has at least:
Normal: 1300 gold
Expert: 1341 gold

You don't have to walk over the tile floor on the way back to your house,
just fall down buy the outhouse.

• Uploaded 27.02.2004
• Size 2.35 Mb
Add Image    Add comment

Powered by SiNG cms © 2010-2024
| Entries: 2905 | Downloads: 137300 | Space: 134.97 GB | Datatransfer: 9.11 TB