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Trickster's Gem Mine: Making Tracks

===================================================================
Title : TTGM:Making Tracks
Filename : maketracks.zip
Author : Belboz
Contact info : beeble@globalnet.co.uk

Date of release : March 2002
Update :

Making Tracks
Description : Follow on from TTGM:Up Shit Creek.
You are at the Northern Dock, across the river from the city, you are in a Keeper owned shoppe, the owner a Zax Marler has gone off to buy ticket's to get you back to the city, you are tired, and fall asleep, you awake to the sound of a Mechanist breaking down the door, you need to find away out and a way, into the Old Gem Mine. So you should search around the area for information about the Trickster's Gem Mine.
Making Tracks
Notes : Somewhere in the mission you come across a black haunt, note, its a frendly haunt and wont attack you.

Beta Testers : Silent_Warrior, Lancer, BrokenArts, Sneak.

Special thanks : To anyone who helped me at the editors guild at www.ttlg.com

=====================================================================================
* Play Information *

Game : Thief 2: The Metal Age
Level Name : TTGM:Making Tracks
File name : miss23.mis
Difficulty Settings : Yes
Equipment store : No
Map : Yes
Automap : Yes
New graphics : Yes
New sounds : No
EAX Support : Yes
Multi language support : No, English only

Briefing : No

Known bugs : Bit laggy in some areas

Update :

Other info : If you get stuck go to www.ttlg.com/forums or www.eidosgames.com (click forum button, then thief), or www.3dap.com/thief

Base :
Build Time : 6 months

=======================================================================================
unzipping information : Check the zip to see if any files are going to be overwritten,
and make copies of the originals, somewhere safe, if they are
going to be over written.
will work in darkloader

Loading information : Copy maketracks.zip into "mission" folder and then run the
level with darkloader.
* Copyright *

Blah blah, you have the right to play the level, but not to use it as a base for other
levels, blah, blah, nor may it be stuffed in a compilation on a CDRom or DVD, blah, blah,
you may stick it on your web site as long as all original documentation remains intact.
You can not make any cash out of this level, cos I will be sorely pissed if you do, and
Garrett will visit you on the darkest night, and pinch everything not nailed down, blah,
blah. This level was not made and is not supported by (Looking Glass Studios, defunct) or Eidos Interactive, or IonStorm, so they won't have a clue what you're talking about if you ask them for any information.






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